Cleveland Browns at New York Jets

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CLEBrowns3-1 · away
ATWeek 5Sun Oct 11 · 1:00 PM ET
NYJJets1-3 · home
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CLE OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

NYJ DEFENSEwhat it allows
Overall
−0.006
16th
EPA / play
Even · 2 places apart
+0.024
18thallowed
43.9%
16th
Success rate
CLE offense by 14 places · clear edge
49.6%
30thallowed
Passing
+0.166
12th
Pass EPA / play
CLE offense by 11 places
+0.130
23rdallowed
50.3%
8th
Pass success rate
CLE offense by 21 places · clear edge
51.6%
29thallowed
6.0%
27th
Explosive pass rate
NYJ defense by 20 places · clear edge
5.8%
7thallowed
8.7%
25th
Sack rate
NYJ defense by 10 places
6.6%
15thmade
Rushing
−0.308
31st
Rush EPA / play
NYJ defense by 20 places · clear edge
−0.129
11thallowed
32.6%
29th
Run success rate
Weakness on weakness · 1 place apart
46.7%
30thallowed
9.3%
22nd
Explosive run rate
NYJ defense by 6 places
11.2%
16thallowed
16.9%
15th
Stuff rate
CLE offense by 16 places · clear edge
11.5%
31stmade
Turnovers
10.6%
T-14th
Turnovers
Even · 4 places apart
10.0%
18thtakeaways
Downs
0.000
17th
Early downs EPA (1st–2nd)
Even · 4 places apart
+0.028
21stallowed
−0.048
18th
Late downs EPA (3rd–4th)
Even · 3 places apart
+0.009
15thallowed

SHAPE VS SHAPE

CLE offense over NYJ defense

Explosive pass27th v 7thPass success8th v 29thSacks25th v 15thTurnoversT-14th v 18thStuffs15th v 31stRun success29th v 30thExplosive run22nd v 16th
  • CLE offense
  • NYJ defense
  • ranks 5+ apart
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 2, defense on 3, 2 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Cleveland Browns
QBCLE
Deshaun Watson
EPA / dropback
+0.14
CPOE
+1.3
Pass yards
855
TD–INT
6-2
RBCLE
Quinshon Judkins
Carries
59
Rush yards
177
EPA / carry
−0.29
Success
27.1%
RBCLE
Raheim Sanders
Carries
6
Rush yards
31
EPA / carry
−0.04
Success
33.3%
WRCLE
KC Concepcion
Targets
28
Rec yards
144
TD
0
EPA / target
−0.04
TECLE
Harold Fannin Jr.
Targets
23
Rec yards
153
TD
3
EPA / target
+0.54
WRCLE
Denzel Boston
Targets
22
Rec yards
284
TD
2
EPA / target
+0.65
WRCLE
Jerry Jeudy
Targets
8
Rec yards
62
TD
0
EPA / target
−0.61
New York Jets
QBNYJ
Geno Smith
EPA / dropback
+0.14
CPOE
+7.9
Pass yards
902
TD–INT
5-0
RBNYJ
Breece Hall
Carries
51
Rush yards
163
EPA / carry
−0.17
Success
33.3%
RBNYJ
Braelon Allen
Carries
33
Rush yards
120
EPA / carry
−0.10
Success
45.5%
WRNYJ
Garrett Wilson
Targets
31
Rec yards
270
TD
2
EPA / target
+0.46
TENYJ
Kenyon Sadiq
Targets
18
Rec yards
143
TD
1
EPA / target
+0.20
WRNYJ
Adonai Mitchell
Targets
15
Rec yards
123
TD
0
EPA / target
+0.58
WRNYJ
Isaiah Williams
Targets
12
Rec yards
135
TD
1
EPA / target
+0.68

Every rank is among all 32 teams in 2026, through Week 5 (CLE has played 4 games, NYJ 4). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.