Dallas Cowboys at Indianapolis Colts

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DALCowboys3-5 · away
ATWeek 9Sun Nov 8 · 1:00 PM ET
INDColts2-6 · home
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DAL OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

IND DEFENSEwhat it allows
Overall
+0.119
4th
EPA / play
DAL offense by 19 places · clear edge
+0.048
23rdallowed
47.6%
6th
Success rate
DAL offense by 6 places
42.6%
12thallowed
Passing
+0.197
8th
Pass EPA / play
DAL offense by 12 places
+0.097
20thallowed
50.0%
8th
Pass success rate
Strength on strength · same rank
43.5%
8thallowed
5.9%
25th
Explosive pass rate
Even · 3 places apart
8.3%
22ndallowed
3.5%
2nd
Sack rate
DAL offense by 15 places · clear edge
6.5%
17thmade
Rushing
−0.028
9th
Rush EPA / play
DAL offense by 20 places · clear edge
−0.020
29thallowed
43.1%
9th
Run success rate
DAL offense by 11 places
41.5%
20thallowed
7.4%
27th
Explosive run rate
IND defense by 9 places
11.0%
18thallowed
18.2%
17th
Stuff rate
DAL offense by 12 places
13.9%
29thmade
Turnovers
9.0%
13th
Turnovers
DAL offense by 18 places · clear edge
4.6%
31sttakeaways
Downs
+0.090
5th
Early downs EPA (1st–2nd)
DAL offense by 22 places · clear edge
+0.076
27thallowed
+0.221
5th
Late downs EPA (3rd–4th)
DAL offense by 6 places
−0.047
11thallowed

SHAPE VS SHAPE

DAL offense over IND defense

Explosive pass25th v 22ndPass success8th v 8thSacks2nd v 17thTurnovers13th v 31stStuffs17th v 29thRun success9th v 20thExplosive run27th v 18th
  • DAL offense
  • IND defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 4, defense on 1, 2 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Dallas Cowboys
QBDAL
Dak Prescott
EPA / dropback
+0.15
CPOE
+0.2
Pass yards
2,046
TD–INT
14-5
RBDAL
Javonte Williams
Carries
134
Rush yards
528
EPA / carry
+0.01
Success
44.8%
RBDAL
Tyler Goodson
Carries
28
Rush yards
86
EPA / carry
−0.14
Success
39.3%
WRDAL
CeeDee Lamb
Targets
92
Rec yards
709
TD
6
EPA / target
+0.35
WRDAL
George Pickens
Targets
62
Rec yards
533
TD
2
EPA / target
+0.41
WRDAL
Ryan Flournoy
Targets
44
Rec yards
342
TD
2
EPA / target
+0.36
TEDAL
Jake Ferguson
Targets
25
Rec yards
115
TD
3
EPA / target
−0.27
Indianapolis Colts
QBIND
Daniel Jones
EPA / dropback
−0.20
CPOE
−3.7
Pass yards
1,542
TD–INT
5-9
RBIND
Jonathan Taylor
Carries
148
Rush yards
610
EPA / carry
−0.06
Success
39.9%
RBIND
Seth McGowan
Carries
37
Rush yards
163
EPA / carry
0.00
Success
37.8%
WRIND
Josh Downs
Targets
51
Rec yards
330
TD
1
EPA / target
+0.29
WRIND
Keenan Allen
Targets
50
Rec yards
325
TD
1
EPA / target
+0.22
TEIND
Tyler Warren
Targets
46
Rec yards
231
TD
2
EPA / target
−0.25
WRIND
Laquon Treadwell
Targets
28
Rec yards
215
TD
0
EPA / target
+0.09

Every rank is among all 32 teams in 2026, through Week 8 (DAL has played 8 games, IND 8). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.