Dallas Cowboys at Seattle Seahawks

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DALCowboys3-5 · away
ATWeek 13Mon Dec 7 · 8:15 PM ET
SEASeahawks4-3 · home
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DAL OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

SEA DEFENSEwhat it allows
Overall
+0.119
4th
EPA / play
Strength on strength · 1 place apart
−0.115
3rdallowed
47.6%
6th
Success rate
Strength on strength · 4 places apart
36.6%
2ndallowed
Passing
+0.197
8th
Pass EPA / play
SEA defense by 5 places
−0.065
3rdallowed
50.0%
8th
Pass success rate
SEA defense by 6 places
39.3%
2ndallowed
5.9%
25th
Explosive pass rate
SEA defense by 24 places · clear edge
3.0%
1stallowed
3.5%
2nd
Sack rate
DAL offense by 9 places
7.4%
11thmade
Rushing
−0.028
9th
Rush EPA / play
SEA defense by 6 places
−0.196
3rdallowed
43.1%
9th
Run success rate
SEA defense by 8 places
32.1%
1stallowed
7.4%
27th
Explosive run rate
SEA defense by 24 places · clear edge
8.0%
3rdallowed
18.2%
17th
Stuff rate
SEA defense by 14 places · clear edge
23.1%
3rdmade
Turnovers
9.0%
13th
Turnovers
Even · 4 places apart
12.7%
9thtakeaways
Downs
+0.090
5th
Early downs EPA (1st–2nd)
Strength on strength · 3 places apart
−0.135
2ndallowed
+0.221
5th
Late downs EPA (3rd–4th)
Even · 4 places apart
−0.067
9thallowed

SHAPE VS SHAPE

DAL offense over SEA defense

Explosive pass25th v 1stPass success8th v 2ndSacks2nd v 11thTurnovers13th v 9thStuffs17th v 3rdRun success9th v 1stExplosive run27th v 3rd
  • DAL offense
  • SEA defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 1, defense on 5, 1 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Dallas Cowboys
QBDAL
Dak Prescott
EPA / dropback
+0.15
CPOE
+0.2
Pass yards
2,046
TD–INT
14-5
RBDAL
Javonte Williams
Carries
134
Rush yards
528
EPA / carry
+0.01
Success
44.8%
RBDAL
Tyler Goodson
Carries
28
Rush yards
86
EPA / carry
−0.14
Success
39.3%
WRDAL
CeeDee Lamb
Targets
92
Rec yards
709
TD
6
EPA / target
+0.35
WRDAL
George Pickens
Targets
62
Rec yards
533
TD
2
EPA / target
+0.41
WRDAL
Ryan Flournoy
Targets
44
Rec yards
342
TD
2
EPA / target
+0.36
TEDAL
Jake Ferguson
Targets
25
Rec yards
115
TD
3
EPA / target
−0.27
Seattle Seahawks
QBSEA
Sam Darnold
EPA / dropback
−0.01
CPOE
+0.5
Pass yards
1,290
TD–INT
8-8
RBSEA
Emanuel Wilson
Carries
111
Rush yards
403
EPA / carry
−0.15
Success
36.0%
RBSEA
George Holani
Carries
36
Rush yards
108
EPA / carry
−0.35
Success
33.3%
WRSEA
Jaxon Smith-Njigba
Targets
78
Rec yards
867
TD
8
EPA / target
+0.75
WRSEA
Rashid Shaheed
Targets
30
Rec yards
163
TD
0
EPA / target
−0.50
TESEA
AJ Barner
Targets
29
Rec yards
180
TD
0
EPA / target
−0.27
WRSEA
Cooper Kupp
Targets
27
Rec yards
199
TD
1
EPA / target
+0.35

Every rank is among all 32 teams in 2026, through Week 8 (DAL has played 8 games, SEA 7). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.