Detroit Lions at Arizona Cardinals

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DETLions2-2 · away
ATWeek 5Sun Oct 11 · 4:25 PM ET
ARICardinals1-3 · home
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DET OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

ARI DEFENSEwhat it allows
Overall
+0.144
6th
EPA / play
DET offense by 21 places · clear edge
+0.085
27thallowed
49.6%
3rd
Success rate
DET offense by 17 places · clear edge
44.5%
20thallowed
Passing
+0.274
3rd
Pass EPA / play
DET offense by 28 places · clear edge
+0.337
31stallowed
52.2%
5th
Pass success rate
DET offense by 19 places · clear edge
49.3%
24thallowed
7.3%
18th
Explosive pass rate
DET offense by 14 places · clear edge
10.3%
32ndallowed
4.7%
9th
Sack rate
Even · 3 places apart
6.8%
12thmade
Rushing
−0.093
17th
Rush EPA / play
ARI defense by 13 places · clear edge
−0.229
4thallowed
44.9%
7th
Run success rate
DET offense by 6 places
38.5%
13thallowed
12.2%
8th
Explosive run rate
Even · 4 places apart
10.1%
12thallowed
20.9%
24th
Stuff rate
ARI defense by 10 places
18.1%
14thmade
Turnovers
2.4%
1st
Turnovers
DET offense by 7 places
14.3%
T-8thtakeaways
Downs
+0.160
3rd
Early downs EPA (1st–2nd)
DET offense by 13 places · clear edge
+0.001
16thallowed
+0.076
12th
Late downs EPA (3rd–4th)
DET offense by 17 places · clear edge
+0.396
29thallowed

SHAPE VS SHAPE

DET offense over ARI defense

Explosive pass18th v 32ndPass success5th v 24thSacks9th v 12thTurnovers1st v T-8thStuffs24th v 14thRun success7th v 13thExplosive run8th v 12th
  • DET offense
  • ARI defense
  • ranks 5+ apart
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 4, defense on 1, 2 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Detroit Lions
QBDET
Jared Goff
EPA / dropback
+0.24
CPOE
+1.5
Pass yards
1,214
TD–INT
9-0
RBDET
Jahmyr Gibbs
Carries
80
Rush yards
353
EPA / carry
−0.02
Success
47.5%
RBDET
Sione Vaki
Carries
9
Rush yards
40
EPA / carry
+0.06
Success
44.4%
WRDET
Amon-Ra St. Brown
Targets
46
Rec yards
303
TD
5
EPA / target
+0.18
TEDET
Sam LaPorta
Targets
32
Rec yards
228
TD
2
EPA / target
+0.58
WRDET
Jameson Williams
Targets
25
Rec yards
229
TD
0
EPA / target
+0.50
WRDET
Isaac TeSlaa
Targets
17
Rec yards
187
TD
0
EPA / target
+0.51
Arizona Cardinals
QBARI
Jacoby Brissett
EPA / dropback
−0.03
CPOE
+2.3
Pass yards
818
TD–INT
6-4
RBARI
Jeremiyah Love
Carries
55
Rush yards
223
EPA / carry
−0.01
Success
47.3%
RBARI
Tyler Allgeier
Carries
32
Rush yards
112
EPA / carry
−0.17
Success
34.4%
TEARI
Trey McBride
Targets
46
Rec yards
242
TD
2
EPA / target
+0.20
WRARI
Michael Wilson
Targets
44
Rec yards
258
TD
1
EPA / target
−0.15
WRARI
Kendrick Bourne
Targets
14
Rec yards
108
TD
0
EPA / target
+0.33
WRARI
Marvin Harrison Jr.
Targets
13
Rec yards
85
TD
1
EPA / target
+0.02

Every rank is among all 32 teams in 2026, through Week 5 (DET has played 4 games, ARI 4). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.