Detroit Lions at Chicago Bears

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DETLions5-2 · away
ATWeek 17Sun Jan 3 · 4:25 PM ET
CHIBears5-2 · home
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DET OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

CHI DEFENSEwhat it allows
Overall
+0.116
5th
EPA / play
DET offense by 9 places
−0.009
14thallowed
49.5%
3rd
Success rate
Strength on strength · 2 places apart
41.5%
5thallowed
Passing
+0.264
3rd
Pass EPA / play
DET offense by 9 places
+0.038
12thallowed
51.4%
4th
Pass success rate
Strength on strength · 2 places apart
42.9%
6thallowed
7.9%
12th
Explosive pass rate
DET offense by 14 places · clear edge
8.8%
26thallowed
6.1%
14th
Sack rate
CHI defense by 12 places
8.9%
2ndmade
Rushing
−0.087
14th
Rush EPA / play
Even · 1 place apart
−0.097
15thallowed
46.8%
3rd
Run success rate
DET offense by 9 places
38.8%
12thallowed
15.4%
2nd
Explosive run rate
DET offense by 21 places · clear edge
12.4%
23rdallowed
20.3%
25th
Stuff rate
CHI defense by 11 places
18.5%
14thmade
Turnovers
5.4%
T-3rd
Turnovers
DET offense by 17 places · clear edge
10.8%
20thtakeaways
Downs
+0.118
3rd
Early downs EPA (1st–2nd)
DET offense by 29 places · clear edge
+0.133
32ndallowed
+0.121
14th
Late downs EPA (3rd–4th)
CHI defense by 13 places · clear edge
−0.560
1stallowed

SHAPE VS SHAPE

DET offense over CHI defense

Explosive pass12th v 26thPass success4th v 6thSacks14th v 2ndTurnoversT-3rd v 20thStuffs25th v 14thRun success3rd v 12thExplosive run2nd v 23rd
  • DET offense
  • CHI defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 4, defense on 2, 1 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the grey ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Detroit Lions
QBDET
Jared Goff
EPA / dropback
+0.24
CPOE
+1.1
Pass yards
1,964
TD–INT
15-1
RBDET
Jahmyr Gibbs
Carries
157
Rush yards
773
EPA / carry
−0.02
Success
49.0%
RBDET
Sione Vaki
Carries
27
Rush yards
121
EPA / carry
−0.10
Success
40.7%
WRDET
Amon-Ra St. Brown
Targets
76
Rec yards
571
TD
5
EPA / target
+0.31
WRDET
Jameson Williams
Targets
44
Rec yards
437
TD
5
EPA / target
+0.54
TEDET
Sam LaPorta
Targets
44
Rec yards
367
TD
3
EPA / target
+0.74
WRDET
Isaac TeSlaa
Targets
21
Rec yards
197
TD
0
EPA / target
+0.37
Chicago Bears
QBCHI
Caleb Williams
EPA / dropback
+0.32
CPOE
+9.0
Pass yards
1,020
TD–INT
5-1
RBCHI
D'Andre Swift
Carries
116
Rush yards
476
EPA / carry
−0.06
Success
44.0%
RBCHI
Kyle Monangai
Carries
60
Rush yards
324
EPA / carry
+0.10
Success
41.7%
WRCHI
Luther Burden III
Targets
47
Rec yards
491
TD
2
EPA / target
+0.31
TECHI
Colston Loveland
Targets
42
Rec yards
244
TD
2
EPA / target
−0.04
WRCHI
Rome Odunze
Targets
38
Rec yards
381
TD
0
EPA / target
+0.43
WRCHI
Kalif Raymond
Targets
31
Rec yards
244
TD
1
EPA / target
+0.48

Every rank is among all 32 teams in 2026, through Week 8 (DET has played 7 games, CHI 7). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.