Houston Texans at Tennessee Titans

← This week’s matchups
HOUTexans0-4 · away
ATWeek 5Sun Oct 11 · 1:00 PM ET
TENTitans0-4 · home
Share this matchup
Open share card →
HOU OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

TEN DEFENSEwhat it allows
Overall
−0.030
20th
EPA / play
Even · 1 place apart
+0.038
21stallowed
42.6%
T-21st
Success rate
TEN defense by 12 places
42.3%
9thallowed
Passing
+0.072
15th
Pass EPA / play
HOU offense by 11 places
+0.197
26thallowed
48.9%
11th
Pass success rate
HOU offense by 6 places
47.3%
17thallowed
10.6%
3rd
Explosive pass rate
HOU offense by 26 places · clear edge
9.9%
29thallowed
7.3%
21st
Sack rate
TEN defense by 7 places
6.7%
14thmade
Rushing
−0.245
30th
Rush EPA / play
TEN defense by 16 places · clear edge
−0.117
14thallowed
29.4%
32nd
Run success rate
TEN defense by 22 places · clear edge
37.3%
10thallowed
8.2%
25th
Explosive run rate
TEN defense by 19 places · clear edge
8.2%
6thallowed
24.1%
31st
Stuff rate
TEN defense by 18 places · clear edge
19.0%
13thmade
Turnovers
4.4%
T-5th
Turnovers
HOU offense by 24 places · clear edge
4.8%
29thtakeaways
Downs
+0.071
8th
Early downs EPA (1st–2nd)
HOU offense by 15 places · clear edge
+0.046
23rdallowed
−0.352
32nd
Late downs EPA (3rd–4th)
TEN defense by 16 places · clear edge
+0.010
16thallowed

SHAPE VS SHAPE

HOU offense over TEN defense

Explosive pass3rd v 29thPass success11th v 17thSacks21st v 14thTurnoversT-5th v 29thStuffs31st v 13thRun success32nd v 10thExplosive run25th v 6th
  • HOU offense
  • TEN defense
  • ranks 5+ apart
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 3, defense on 4, 0 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Houston Texans
QBHOU
C.J. Stroud
EPA / dropback
+0.09
CPOE
+0.7
Pass yards
1,141
TD–INT
5-0
RBHOU
David Montgomery
Carries
47
Rush yards
127
EPA / carry
−0.34
Success
25.5%
RBHOU
Woody Marks
Carries
28
Rush yards
87
EPA / carry
−0.15
Success
32.1%
TEHOU
Dalton Schultz
Targets
27
Rec yards
214
TD
0
EPA / target
+0.26
WRHOU
Xavier Hutchinson
Targets
26
Rec yards
166
TD
0
EPA / target
+0.06
WRHOU
Nico Collins
Targets
18
Rec yards
193
TD
3
EPA / target
+0.80
WRHOU
Kayshon Boutte
Targets
13
Rec yards
115
TD
0
EPA / target
+0.32
Tennessee Titans
QBTEN
Cam Ward
EPA / dropback
−0.11
CPOE
+2.9
Pass yards
726
TD–INT
3-2
RBTEN
Tony Pollard
Carries
54
Rush yards
221
EPA / carry
−0.08
Success
38.9%
RBTEN
Tyjae Spears
Carries
15
Rush yards
65
EPA / carry
−0.04
Success
33.3%
WRTEN
Carnell Tate
Targets
32
Rec yards
268
TD
0
EPA / target
+0.16
WRTEN
Wan'Dale Robinson
Targets
23
Rec yards
123
TD
2
EPA / target
+0.19
TETEN
Gunnar Helm
Targets
12
Rec yards
60
TD
0
EPA / target
−0.26
WRTEN
Elic Ayomanor
Targets
10
Rec yards
113
TD
1
EPA / target
+0.28

Every rank is among all 32 teams in 2026, through Week 5 (HOU has played 4 games, TEN 4). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.