Indianapolis Colts at Cleveland Browns

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INDColts2-6 · away
ATWeek 17Sun Jan 3 · 1:00 PM ET
CLEBrowns5-3 · home
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IND OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

CLE DEFENSEwhat it allows
Overall
−0.111
31st
EPA / play
CLE defense by 19 places · clear edge
−0.020
12thallowed
42.1%
21st
Success rate
CLE defense by 10 places
42.4%
11thallowed
Passing
−0.187
31st
Pass EPA / play
CLE defense by 24 places · clear edge
−0.010
7thallowed
41.5%
27th
Pass success rate
CLE defense by 23 places · clear edge
41.6%
4thallowed
5.5%
28th
Explosive pass rate
CLE defense by 13 places · clear edge
7.6%
15thallowed
7.8%
23rd
Sack rate
CLE defense by 13 places · clear edge
7.4%
10thmade
Rushing
−0.002
5th
Rush EPA / play
IND offense by 23 places · clear edge
−0.034
28thallowed
43.1%
10th
Run success rate
IND offense by 18 places · clear edge
43.5%
28thallowed
12.5%
T-10th
Explosive run rate
IND offense by 22 places · clear edge
16.3%
32ndallowed
18.5%
18th
Stuff rate
CLE defense by 13 places · clear edge
22.3%
5thmade
Turnovers
16.9%
29th
Turnovers
CLE defense by 12 places
11.2%
17thtakeaways
Downs
−0.159
31st
Early downs EPA (1st–2nd)
CLE defense by 16 places · clear edge
+0.015
15thallowed
+0.036
16th
Late downs EPA (3rd–4th)
CLE defense by 10 places
−0.125
6thallowed

SHAPE VS SHAPE

IND offense over CLE defense

Explosive pass28th v 15thPass success27th v 4thSacks23rd v 10thTurnovers29th v 17thStuffs18th v 5thRun success10th v 28thExplosive runT-10th v 32nd
  • IND offense
  • CLE defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 2, defense on 5, 0 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the grey ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Indianapolis Colts
QBIND
Daniel Jones
EPA / dropback
−0.20
CPOE
−3.7
Pass yards
1,542
TD–INT
5-9
RBIND
Jonathan Taylor
Carries
148
Rush yards
610
EPA / carry
−0.06
Success
39.9%
RBIND
Seth McGowan
Carries
37
Rush yards
163
EPA / carry
0.00
Success
37.8%
WRIND
Josh Downs
Targets
51
Rec yards
330
TD
1
EPA / target
+0.29
WRIND
Keenan Allen
Targets
50
Rec yards
325
TD
1
EPA / target
+0.22
TEIND
Tyler Warren
Targets
46
Rec yards
231
TD
2
EPA / target
−0.25
WRIND
Laquon Treadwell
Targets
28
Rec yards
215
TD
0
EPA / target
+0.09
Cleveland Browns
QBCLE
Deshaun Watson
EPA / dropback
−0.01
CPOE
−0.1
Pass yards
1,806
TD–INT
7-3
RBCLE
Quinshon Judkins
Carries
101
Rush yards
342
EPA / carry
−0.22
Success
29.7%
RBCLE
Jaleel McLaughlin
Carries
11
Rush yards
72
EPA / carry
+0.24
Success
54.5%
WRCLE
Denzel Boston
Targets
53
Rec yards
409
TD
3
EPA / target
+0.09
TECLE
Harold Fannin Jr.
Targets
51
Rec yards
411
TD
3
EPA / target
+0.26
WRCLE
KC Concepcion
Targets
49
Rec yards
352
TD
0
EPA / target
+0.21
WRCLE
Jerry Jeudy
Targets
24
Rec yards
171
TD
0
EPA / target
−0.03

Every rank is among all 32 teams in 2026, through Week 8 (IND has played 8 games, CLE 8). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.