Indianapolis Colts at Pittsburgh Steelers

← This week’s matchups
INDColts2-2 · away
ATWeek 5Sun Oct 11 · 1:00 PM ET
PITSteelers2-2 · home
Share this matchup
Open share card →
IND OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

PIT DEFENSEwhat it allows
Overall
−0.048
24th
EPA / play
PIT defense by 11 places
−0.003
13thallowed
43.7%
17th
Success rate
IND offense by 6 places
46.1%
23rdallowed
Passing
−0.171
31st
Pass EPA / play
PIT defense by 16 places · clear edge
+0.056
15thallowed
41.5%
25th
Pass success rate
Weakness on weakness · same rank
49.6%
25thallowed
6.1%
26th
Explosive pass rate
IND offense by 5 places
10.2%
31stallowed
5.7%
15th
Sack rate
PIT defense by 7 places
8.1%
T-8thmade
Rushing
+0.121
1st
Rush EPA / play
IND offense by 18 places · clear edge
−0.087
19thallowed
46.7%
4th
Run success rate
IND offense by 14 places · clear edge
41.1%
18thallowed
13.1%
5th
Explosive run rate
IND offense by 13 places · clear edge
11.6%
18thallowed
15.9%
12th
Stuff rate
Even · 1 place apart
20.2%
11thmade
Turnovers
17.8%
29th
Turnovers
PIT defense by 24 places · clear edge
15.6%
T-5thtakeaways
Downs
−0.115
29th
Early downs EPA (1st–2nd)
PIT defense by 16 places · clear edge
−0.018
13thallowed
+0.173
9th
Late downs EPA (3rd–4th)
IND offense by 8 places
+0.051
17thallowed

SHAPE VS SHAPE

IND offense over PIT defense

Explosive pass26th v 31stPass success25th v 25thSacks15th v T-8thTurnovers29th v T-5thStuffs12th v 11thRun success4th v 18thExplosive run5th v 18th
  • IND offense
  • PIT defense
  • ranks 5+ apart
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 3, defense on 2, 2 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Indianapolis Colts
QBIND
Daniel Jones
EPA / dropback
−0.21
CPOE
−1.7
Pass yards
754
TD–INT
3-4
RBIND
Jonathan Taylor
Carries
86
Rush yards
353
EPA / carry
+0.06
Success
44.2%
RBIND
Seth McGowan
Carries
12
Rush yards
45
EPA / carry
+0.01
Success
33.3%
WRIND
Josh Downs
Targets
28
Rec yards
202
TD
0
EPA / target
+0.49
TEIND
Tyler Warren
Targets
27
Rec yards
130
TD
2
EPA / target
+0.14
WRIND
Keenan Allen
Targets
20
Rec yards
100
TD
1
EPA / target
−0.12
WRIND
Laquon Treadwell
Targets
11
Rec yards
123
TD
0
EPA / target
+0.23
Pittsburgh Steelers
QBPIT
Aaron Rodgers
EPA / dropback
−0.13
CPOE
−3.5
Pass yards
999
TD–INT
7-4
RBPIT
Jaylen Warren
Carries
55
Rush yards
309
EPA / carry
+0.03
Success
43.6%
RBPIT
Rico Dowdle
Carries
15
Rush yards
37
EPA / carry
−0.38
Success
13.3%
WRPIT
DK Metcalf
Targets
33
Rec yards
213
TD
1
EPA / target
−0.02
WRPIT
Roman Wilson
Targets
24
Rec yards
188
TD
2
EPA / target
+0.31
TEPIT
Pat Freiermuth
Targets
19
Rec yards
125
TD
2
EPA / target
+0.17
TEPIT
Darnell Washington
Targets
13
Rec yards
119
TD
1
EPA / target
+0.38

Every rank is among all 32 teams in 2026, through Week 5 (IND has played 4 games, PIT 4). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.