Las Vegas Raiders at Arizona Cardinals

← This week’s matchups
LVRaiders4-4 · away
ATWeek 17Sun Jan 3 · 4:05 PM ET
ARICardinals3-5 · home
Share this matchup
Open share card →
LV OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

ARI DEFENSEwhat it allows
Overall
+0.041
12th
EPA / play
LV offense by 15 places · clear edge
+0.084
27thallowed
43.8%
14th
Success rate
Even · 2 places apart
43.7%
16thallowed
Passing
+0.201
7th
Pass EPA / play
LV offense by 24 places · clear edge
+0.269
31stallowed
50.6%
7th
Pass success rate
LV offense by 11 places
46.5%
18thallowed
8.1%
10th
Explosive pass rate
LV offense by 18 places · clear edge
8.9%
28thallowed
3.6%
3rd
Sack rate
LV offense by 6 places
7.6%
9thmade
Rushing
−0.233
30th
Rush EPA / play
ARI defense by 21 places · clear edge
−0.153
9thallowed
32.1%
32nd
Run success rate
ARI defense by 18 places · clear edge
40.2%
14thallowed
6.1%
32nd
Explosive run rate
ARI defense by 20 places · clear edge
10.0%
12thallowed
25.1%
31st
Stuff rate
ARI defense by 11 places
16.9%
20thmade
Turnovers
8.8%
9th
Turnovers
LV offense by 20 places · clear edge
8.0%
29thtakeaways
Downs
+0.007
17th
Early downs EPA (1st–2nd)
LV offense by 7 places
+0.042
24thallowed
+0.172
10th
Late downs EPA (3rd–4th)
LV offense by 17 places · clear edge
+0.237
27thallowed

SHAPE VS SHAPE

LV offense over ARI defense

Explosive pass10th v 28thPass success7th v 18thSacks3rd v 9thTurnovers9th v 29thStuffs31st v 20thRun success32nd v 14thExplosive run32nd v 12th
  • LV offense
  • ARI defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 4, defense on 3, 0 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Las Vegas Raiders
QBLV
Kirk Cousins
EPA / dropback
+0.17
CPOE
−0.4
Pass yards
2,124
TD–INT
19-5
RBLV
Ashton Jeanty
Carries
108
Rush yards
337
EPA / carry
−0.31
Success
31.5%
RBLV
Mike Washington Jr.
Carries
65
Rush yards
278
EPA / carry
−0.11
Success
30.8%
TELV
Brock Bowers
Targets
61
Rec yards
547
TD
5
EPA / target
+0.56
WRLV
Tre Tucker
Targets
48
Rec yards
474
TD
4
EPA / target
+0.43
TELV
Michael Mayer
Targets
43
Rec yards
351
TD
1
EPA / target
+0.26
WRLV
Jalen Nailor
Targets
24
Rec yards
113
TD
1
EPA / target
−0.02
Arizona Cardinals
QBARI
Jacoby Brissett
EPA / dropback
−0.06
CPOE
−0.3
Pass yards
1,719
TD–INT
10-7
RBARI
Jeremiyah Love
Carries
76
Rush yards
268
EPA / carry
−0.15
Success
40.8%
RBARI
Tyler Allgeier
Carries
72
Rush yards
323
EPA / carry
−0.09
Success
31.9%
TEARI
Trey McBride
Targets
86
Rec yards
544
TD
5
EPA / target
+0.29
WRARI
Michael Wilson
Targets
81
Rec yards
486
TD
2
EPA / target
−0.01
WRARI
Kendrick Bourne
Targets
38
Rec yards
263
TD
0
EPA / target
+0.18
WRARI
Marvin Harrison Jr.
Targets
21
Rec yards
125
TD
2
EPA / target
+0.18

Every rank is among all 32 teams in 2026, through Week 8 (LV has played 8 games, ARI 8). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.