Minnesota Vikings at Green Bay Packers

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MINVikings6-1 · away
ATWeek 10Sun Nov 15 · 1:00 PM ET
GBPackers5-3 · home
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MIN OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

GB DEFENSEwhat it allows
Overall
−0.094
29th
EPA / play
GB defense by 22 places · clear edge
−0.043
7thallowed
38.0%
30th
Success rate
GB defense by 11 places
44.4%
19thallowed
Passing
−0.016
25th
Pass EPA / play
GB defense by 15 places · clear edge
−0.004
10thallowed
40.6%
28th
Pass success rate
GB defense by 15 places · clear edge
45.3%
13thallowed
7.2%
18th
Explosive pass rate
GB defense by 16 places · clear edge
4.1%
2ndallowed
9.8%
29th
Sack rate
GB defense by 16 places · clear edge
7.2%
13thmade
Rushing
−0.206
28th
Rush EPA / play
GB defense by 17 places · clear edge
−0.108
11thallowed
34.1%
27th
Run success rate
Weakness on weakness · same rank
42.8%
27thallowed
11.0%
14th
Explosive run rate
GB defense by 7 places
8.7%
7thallowed
17.2%
14th
Stuff rate
GB defense by 10 places
22.4%
4thmade
Turnovers
6.6%
6th
Turnovers
GB defense by 5 places
16.7%
T-1sttakeaways
Downs
−0.093
27th
Early downs EPA (1st–2nd)
GB defense by 24 places · clear edge
−0.105
3rdallowed
−0.117
22nd
Late downs EPA (3rd–4th)
Even · 2 places apart
+0.137
24thallowed

SHAPE VS SHAPE

MIN offense over GB defense

Explosive pass18th v 2ndPass success28th v 13thSacks29th v 13thTurnovers6th v T-1stStuffs14th v 4thRun success27th v 27thExplosive run14th v 7th
  • MIN offense
  • GB defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 0, defense on 6, 1 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Minnesota Vikings
QBMIN
Kyler Murray
EPA / dropback
−0.05
CPOE
+2.0
Pass yards
1,022
TD–INT
5-3
RBMIN
Aaron Jones
Carries
110
Rush yards
458
EPA / carry
−0.19
Success
35.5%
RBMIN
Jordan Mason
Carries
38
Rush yards
147
EPA / carry
−0.24
Success
26.3%
WRMIN
Justin Jefferson
Targets
40
Rec yards
335
TD
4
EPA / target
+0.52
TEMIN
T.J. Hockenson
Targets
37
Rec yards
295
TD
3
EPA / target
+0.67
WRMIN
Jordan Addison
Targets
33
Rec yards
249
TD
1
EPA / target
−0.28
WRMIN
Jauan Jennings
Targets
10
Rec yards
54
TD
0
EPA / target
−0.45
Green Bay Packers
QBGB
Jordan Love
EPA / dropback
+0.12
CPOE
−1.1
Pass yards
2,246
TD–INT
16-6
RBGB
MarShawn Lloyd
Carries
57
Rush yards
149
EPA / carry
−0.35
Success
31.6%
RBGB
Josh Jacobs
Carries
32
Rush yards
75
EPA / carry
−0.15
Success
37.5%
WRGB
Matthew Golden
Targets
82
Rec yards
619
TD
4
EPA / target
+0.08
WRGB
Christian Watson
Targets
66
Rec yards
708
TD
6
EPA / target
+0.46
TEGB
Tucker Kraft
Targets
49
Rec yards
350
TD
3
EPA / target
+0.44
WRGB
Skyy Moore
Targets
14
Rec yards
35
TD
0
EPA / target
−0.29

Every rank is among all 32 teams in 2026, through Week 8 (MIN has played 7 games, GB 8). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.