Minnesota Vikings at San Francisco 49ers

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MINVikings6-1 · away
ATWeek 11Sun Nov 22 · 8:20 PM ET
SF49ers6-1 · home
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MIN OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

SF DEFENSEwhat it allows
Overall
−0.094
29th
EPA / play
SF defense by 20 places · clear edge
−0.038
9thallowed
38.0%
30th
Success rate
SF defense by 12 places
43.7%
18thallowed
Passing
−0.016
25th
Pass EPA / play
SF defense by 10 places
+0.066
15thallowed
40.6%
28th
Pass success rate
SF defense by 18 places · clear edge
44.6%
10thallowed
7.2%
18th
Explosive pass rate
SF defense by 14 places · clear edge
4.9%
4thallowed
9.8%
29th
Sack rate
SF defense by 6 places
5.7%
23rdmade
Rushing
−0.206
28th
Rush EPA / play
SF defense by 27 places · clear edge
−0.205
1stallowed
34.1%
27th
Run success rate
Even · 3 places apart
42.4%
24thallowed
11.0%
14th
Explosive run rate
SF defense by 13 places · clear edge
2.8%
1stallowed
17.2%
14th
Stuff rate
MIN offense by 11 places
15.8%
25thmade
Turnovers
6.6%
6th
Turnovers
MIN offense by 21 places · clear edge
8.3%
27thtakeaways
Downs
−0.093
27th
Early downs EPA (1st–2nd)
SF defense by 23 places · clear edge
−0.092
4thallowed
−0.117
22nd
Late downs EPA (3rd–4th)
Even · 1 place apart
+0.117
23rdallowed

SHAPE VS SHAPE

MIN offense over SF defense

Explosive pass18th v 4thPass success28th v 10thSacks29th v 23rdTurnovers6th v 27thStuffs14th v 25thRun success27th v 24thExplosive run14th v 1st
  • MIN offense
  • SF defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 2, defense on 4, 1 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Minnesota Vikings
QBMIN
Kyler Murray
EPA / dropback
−0.05
CPOE
+2.0
Pass yards
1,022
TD–INT
5-3
RBMIN
Aaron Jones
Carries
110
Rush yards
458
EPA / carry
−0.19
Success
35.5%
RBMIN
Jordan Mason
Carries
38
Rush yards
147
EPA / carry
−0.24
Success
26.3%
WRMIN
Justin Jefferson
Targets
40
Rec yards
335
TD
4
EPA / target
+0.52
TEMIN
T.J. Hockenson
Targets
37
Rec yards
295
TD
3
EPA / target
+0.67
WRMIN
Jordan Addison
Targets
33
Rec yards
249
TD
1
EPA / target
−0.28
WRMIN
Jauan Jennings
Targets
10
Rec yards
54
TD
0
EPA / target
−0.45
San Francisco 49ers
QBSF
Brock Purdy
EPA / dropback
+0.29
CPOE
+4.3
Pass yards
1,748
TD–INT
15-4
RBSF
Christian McCaffrey
Carries
84
Rush yards
389
EPA / carry
+0.14
Success
53.6%
RBSF
Kaelon Black
Carries
57
Rush yards
233
EPA / carry
−0.13
Success
45.6%
TESF
George Kittle
Targets
46
Rec yards
425
TD
5
EPA / target
+0.35
WRSF
Mike Evans
Targets
39
Rec yards
420
TD
4
EPA / target
+1.02
WRSF
Deebo Samuel Sr.
Targets
20
Rec yards
126
TD
2
EPA / target
+0.39
WRSF
Jacob Cowing
Targets
10
Rec yards
47
TD
0
EPA / target
−0.54

Every rank is among all 32 teams in 2026, through Week 8 (MIN has played 7 games, SF 7). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.