New Orleans Saints at Chicago Bears

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NOSaints2-5 · away
ATWeek 11Sun Nov 22 · 1:00 PM ET
CHIBears5-2 · home
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NO OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

CHI DEFENSEwhat it allows
Overall
−0.030
22nd
EPA / play
CHI defense by 8 places
−0.009
14thallowed
41.9%
23rd
Success rate
CHI defense by 18 places · clear edge
41.5%
5thallowed
Passing
+0.038
21st
Pass EPA / play
CHI defense by 9 places
+0.038
12thallowed
46.8%
16th
Pass success rate
CHI defense by 10 places
42.9%
6thallowed
5.7%
27th
Explosive pass rate
Weakness on weakness · 1 place apart
8.8%
26thallowed
5.2%
10th
Sack rate
CHI defense by 8 places
8.9%
2ndmade
Rushing
−0.162
24th
Rush EPA / play
CHI defense by 9 places
−0.097
15thallowed
32.5%
30th
Run success rate
CHI defense by 18 places · clear edge
38.8%
12thallowed
7.4%
29th
Explosive run rate
CHI defense by 6 places
12.4%
23rdallowed
20.0%
23rd
Stuff rate
CHI defense by 9 places
18.5%
14thmade
Turnovers
17.3%
30th
Turnovers
CHI defense by 10 places
10.8%
20thtakeaways
Downs
−0.102
28th
Early downs EPA (1st–2nd)
Weakness on weakness · 4 places apart
+0.133
32ndallowed
+0.186
8th
Late downs EPA (3rd–4th)
CHI defense by 7 places
−0.560
1stallowed

SHAPE VS SHAPE

NO offense over CHI defense

Explosive pass27th v 26thPass success16th v 6thSacks10th v 2ndTurnovers30th v 20thStuffs23rd v 14thRun success30th v 12thExplosive run29th v 23rd
  • NO offense
  • CHI defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 0, defense on 6, 1 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the grey ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

New Orleans Saints
QBNO
Tyler Shough
EPA / dropback
+0.03
CPOE
−0.1
Pass yards
1,721
TD–INT
13-6
RBNO
Kendre Miller
Carries
57
Rush yards
159
EPA / carry
−0.29
Success
24.6%
RBNO
Alvin Kamara
Carries
41
Rush yards
125
EPA / carry
−0.14
Success
26.8%
WRNO
Chris Olave
Targets
71
Rec yards
636
TD
2
EPA / target
+0.53
WRNO
Devaughn Vele
Targets
48
Rec yards
348
TD
3
EPA / target
+0.46
TENO
Juwan Johnson
Targets
37
Rec yards
255
TD
3
EPA / target
+0.20
WRNO
Bryce Lance
Targets
22
Rec yards
78
TD
1
EPA / target
−0.55
Chicago Bears
QBCHI
Caleb Williams
EPA / dropback
+0.32
CPOE
+9.0
Pass yards
1,020
TD–INT
5-1
RBCHI
D'Andre Swift
Carries
116
Rush yards
476
EPA / carry
−0.06
Success
44.0%
RBCHI
Kyle Monangai
Carries
60
Rush yards
324
EPA / carry
+0.10
Success
41.7%
WRCHI
Luther Burden III
Targets
47
Rec yards
491
TD
2
EPA / target
+0.31
TECHI
Colston Loveland
Targets
42
Rec yards
244
TD
2
EPA / target
−0.04
WRCHI
Rome Odunze
Targets
38
Rec yards
381
TD
0
EPA / target
+0.43
WRCHI
Kalif Raymond
Targets
31
Rec yards
244
TD
1
EPA / target
+0.48

Every rank is among all 32 teams in 2026, through Week 8 (NO has played 7 games, CHI 7). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.