New York Giants at Washington Commanders

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NYGGiants3-1 · away
ATWeek 5Sun Oct 11 · 1:00 PM ET
WASCommanders1-3 · home
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NYG OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

WAS DEFENSEwhat it allows
Overall
−0.047
23rd
EPA / play
Even · 4 places apart
+0.029
19thallowed
40.6%
27th
Success rate
WAS defense by 5 places
46.0%
22ndallowed
Passing
+0.061
17th
Pass EPA / play
Even · 4 places apart
+0.103
21stallowed
45.5%
19th
Pass success rate
Even · 4 places apart
48.4%
23rdallowed
5.3%
31st
Explosive pass rate
WAS defense by 13 places · clear edge
7.6%
18thallowed
8.9%
26th
Sack rate
Even · 3 places apart
4.9%
T-23rdmade
Rushing
−0.164
22nd
Rush EPA / play
WAS defense by 7 places
−0.113
15thallowed
35.2%
24th
Run success rate
Even · 4 places apart
41.5%
20thallowed
6.6%
30th
Explosive run rate
WAS defense by 17 places · clear edge
11.0%
13thallowed
11.6%
3rd
Stuff rate
NYG offense by 9 places
19.8%
12thmade
Turnovers
12.5%
T-19th
Turnovers
Even · 2 places apart
10.9%
17thtakeaways
Downs
−0.073
25th
Early downs EPA (1st–2nd)
WAS defense by 15 places · clear edge
−0.021
10thallowed
+0.042
15th
Late downs EPA (3rd–4th)
NYG offense by 10 places
+0.208
25thallowed

SHAPE VS SHAPE

NYG offense over WAS defense

Explosive pass31st v 18thPass success19th v 23rdSacks26th v T-23rdTurnoversT-19th v 17thStuffs3rd v 12thRun success24th v 20thExplosive run30th v 13th
  • NYG offense
  • WAS defense
  • ranks 5+ apart
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 1, defense on 2, 4 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

New York Giants
QBNYG
Jameis Winston
EPA / dropback
−0.19
CPOE
−9.7
Pass yards
479
TD–INT
3-3
RBNYG
Cam Skattebo
Carries
68
Rush yards
235
EPA / carry
−0.17
Success
32.4%
RBNYG
Najee Harris
Carries
22
Rush yards
88
EPA / carry
−0.32
Success
27.3%
TENYG
Isaiah Likely
Targets
35
Rec yards
190
TD
2
EPA / target
+0.16
WRNYG
Malik Nabers
Targets
26
Rec yards
208
TD
1
EPA / target
+0.23
WRNYG
Malachi Fields
Targets
15
Rec yards
126
TD
1
EPA / target
+0.04
WRNYG
Darnell Mooney
Targets
10
Rec yards
95
TD
0
EPA / target
+0.54
Washington Commanders
QBWAS
Jayden Daniels
EPA / dropback
+0.20
CPOE
−1.0
Pass yards
260
TD–INT
3-0
RBWAS
Jacory Croskey-Merritt
Carries
56
Rush yards
157
EPA / carry
−0.18
Success
30.4%
RBWAS
Rachaad White
Carries
22
Rush yards
100
EPA / carry
−0.03
Success
45.5%
WRWAS
Stefon Diggs
Targets
31
Rec yards
170
TD
3
EPA / target
+0.15
WRWAS
Terry McLaurin
Targets
22
Rec yards
141
TD
1
EPA / target
+0.41
WRWAS
Antonio Williams
Targets
19
Rec yards
124
TD
1
EPA / target
+0.12
WRWAS
Dyami Brown
Targets
13
Rec yards
86
TD
0
EPA / target
−0.20

Every rank is among all 32 teams in 2026, through Week 5 (NYG has played 4 games, WAS 4). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.