Philadelphia Eagles at Arizona Cardinals

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PHIEagles2-6 · away
ATWeek 13Sun Dec 6 · 4:05 PM ET
ARICardinals3-5 · home
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PHI OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

ARI DEFENSEwhat it allows
Overall
−0.096
30th
EPA / play
Weakness on weakness · 3 places apart
+0.084
27thallowed
37.7%
31st
Success rate
ARI defense by 15 places · clear edge
43.7%
16thallowed
Passing
−0.069
27th
Pass EPA / play
Weakness on weakness · 4 places apart
+0.269
31stallowed
38.6%
31st
Pass success rate
ARI defense by 13 places · clear edge
46.5%
18thallowed
4.0%
32nd
Explosive pass rate
Weakness on weakness · 4 places apart
8.9%
28thallowed
7.9%
24th
Sack rate
ARI defense by 15 places · clear edge
7.6%
9thmade
Rushing
−0.145
23rd
Rush EPA / play
ARI defense by 14 places · clear edge
−0.153
9thallowed
36.2%
24th
Run success rate
ARI defense by 10 places
40.2%
14thallowed
7.3%
30th
Explosive run rate
ARI defense by 18 places · clear edge
10.0%
12thallowed
26.0%
32nd
Stuff rate
ARI defense by 12 places
16.9%
20thmade
Turnovers
9.4%
14th
Turnovers
PHI offense by 15 places · clear edge
8.0%
29thtakeaways
Downs
−0.103
29th
Early downs EPA (1st–2nd)
ARI defense by 5 places
+0.042
24thallowed
−0.077
20th
Late downs EPA (3rd–4th)
PHI offense by 7 places
+0.237
27thallowed

SHAPE VS SHAPE

PHI offense over ARI defense

Explosive pass32nd v 28thPass success31st v 18thSacks24th v 9thTurnovers14th v 29thStuffs32nd v 20thRun success24th v 14thExplosive run30th v 12th
  • PHI offense
  • ARI defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 1, defense on 5, 1 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Philadelphia Eagles
QBPHI
Jalen Hurts
EPA / dropback
−0.05
CPOE
−2.2
Pass yards
933
TD–INT
8-3
RBPHI
Saquon Barkley
Carries
56
Rush yards
274
EPA / carry
+0.02
Success
39.3%
RBPHI
Dameon Pierce
Carries
37
Rush yards
96
EPA / carry
−0.16
Success
37.8%
WRPHI
Makai Lemon
Targets
45
Rec yards
251
TD
1
EPA / target
+0.07
WRPHI
DeVonta Smith
Targets
41
Rec yards
310
TD
2
EPA / target
+0.02
TEPHI
Dallas Goedert
Targets
35
Rec yards
258
TD
2
EPA / target
+0.26
WRPHI
Dontayvion Wicks
Targets
32
Rec yards
284
TD
1
EPA / target
+0.50
Arizona Cardinals
QBARI
Jacoby Brissett
EPA / dropback
−0.06
CPOE
−0.3
Pass yards
1,719
TD–INT
10-7
RBARI
Jeremiyah Love
Carries
76
Rush yards
268
EPA / carry
−0.15
Success
40.8%
RBARI
Tyler Allgeier
Carries
72
Rush yards
323
EPA / carry
−0.09
Success
31.9%
TEARI
Trey McBride
Targets
86
Rec yards
544
TD
5
EPA / target
+0.29
WRARI
Michael Wilson
Targets
81
Rec yards
486
TD
2
EPA / target
−0.01
WRARI
Kendrick Bourne
Targets
38
Rec yards
263
TD
0
EPA / target
+0.18
WRARI
Marvin Harrison Jr.
Targets
21
Rec yards
125
TD
2
EPA / target
+0.18

Every rank is among all 32 teams in 2026, through Week 8 (PHI has played 8 games, ARI 8). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.