Seattle Seahawks at Carolina Panthers

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SEASeahawks4-3 · away
ATWeek 17Sun Jan 3 · 1:00 PM ET
CARPanthers3-4 · home
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SEA OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

CAR DEFENSEwhat it allows
Overall
−0.039
23rd
EPA / play
Even · 4 places apart
+0.033
19thallowed
42.5%
20th
Success rate
Even · same rank
44.4%
20thallowed
Passing
+0.107
15th
Pass EPA / play
Even · 3 places apart
+0.089
18thallowed
47.1%
15th
Pass success rate
SEA offense by 7 places
47.2%
22ndallowed
8.6%
7th
Explosive pass rate
Strength on strength · 4 places apart
4.2%
3rdallowed
6.6%
18th
Sack rate
SEA offense by 11 places
4.4%
29thmade
Rushing
−0.225
29th
Rush EPA / play
Weakness on weakness · 4 places apart
−0.051
25thallowed
36.6%
23rd
Run success rate
CAR defense by 8 places
40.3%
15thallowed
9.4%
21st
Explosive run rate
Even · 1 place apart
12.0%
22ndallowed
19.0%
19th
Stuff rate
SEA offense by 7 places
15.2%
26thmade
Turnovers
15.9%
27th
Turnovers
CAR defense by 15 places · clear edge
12.2%
12thtakeaways
Downs
−0.061
24th
Early downs EPA (1st–2nd)
Even · 1 place apart
+0.050
25thallowed
+0.026
17th
Late downs EPA (3rd–4th)
CAR defense by 5 places
−0.034
12thallowed

SHAPE VS SHAPE

SEA offense over CAR defense

Explosive pass7th v 3rdPass success15th v 22ndSacks18th v 29thTurnovers27th v 12thStuffs19th v 26thRun success23rd v 15thExplosive run21st v 22nd
  • SEA offense
  • CAR defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 3, defense on 2, 2 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Seattle Seahawks
QBSEA
Sam Darnold
EPA / dropback
−0.01
CPOE
+0.5
Pass yards
1,290
TD–INT
8-8
RBSEA
Emanuel Wilson
Carries
111
Rush yards
403
EPA / carry
−0.15
Success
36.0%
RBSEA
George Holani
Carries
36
Rush yards
108
EPA / carry
−0.35
Success
33.3%
WRSEA
Jaxon Smith-Njigba
Targets
78
Rec yards
867
TD
8
EPA / target
+0.75
WRSEA
Rashid Shaheed
Targets
30
Rec yards
163
TD
0
EPA / target
−0.50
TESEA
AJ Barner
Targets
29
Rec yards
180
TD
0
EPA / target
−0.27
WRSEA
Cooper Kupp
Targets
27
Rec yards
199
TD
1
EPA / target
+0.35
Carolina Panthers
QBCAR
Bryce Young
EPA / dropback
+0.06
CPOE
−0.2
Pass yards
1,921
TD–INT
13-5
RBCAR
Chuba Hubbard
Carries
118
Rush yards
540
EPA / carry
+0.07
Success
46.6%
RBCAR
AJ Dillon
Carries
17
Rush yards
43
EPA / carry
−0.56
Success
23.5%
WRCAR
Tetairoa McMillan
Targets
65
Rec yards
569
TD
2
EPA / target
+0.36
WRCAR
Jalen Coker
Targets
44
Rec yards
363
TD
3
EPA / target
+0.19
TECAR
Darren Waller
Targets
25
Rec yards
209
TD
3
EPA / target
+0.34
TECAR
Tommy Tremble
Targets
24
Rec yards
155
TD
2
EPA / target
+0.18

Every rank is among all 32 teams in 2026, through Week 8 (SEA has played 7 games, CAR 7). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.