Seattle Seahawks at Las Vegas Raiders

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SEASeahawks4-3 · away
ATWeek 10Sun Nov 15 · 4:05 PM ET
LVRaiders4-4 · home
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SEA OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

LV DEFENSEwhat it allows
Overall
−0.039
23rd
EPA / play
Even · 2 places apart
+0.062
25thallowed
42.5%
20th
Success rate
SEA offense by 10 places
47.3%
30thallowed
Passing
+0.107
15th
Pass EPA / play
SEA offense by 10 places
+0.158
25thallowed
47.1%
15th
Pass success rate
SEA offense by 15 places · clear edge
50.8%
30thallowed
8.6%
7th
Explosive pass rate
SEA offense by 10 places
7.7%
17thallowed
6.6%
18th
Sack rate
Even · 2 places apart
6.6%
16thmade
Rushing
−0.225
29th
Rush EPA / play
LV defense by 8 places
−0.077
21stallowed
36.6%
23rd
Run success rate
Even · same rank
42.3%
23rdallowed
9.4%
21st
Explosive run rate
SEA offense by 10 places
14.9%
31stallowed
19.0%
19th
Stuff rate
SEA offense by 8 places
15.0%
27thmade
Turnovers
15.9%
27th
Turnovers
LV defense by 21 places · clear edge
14.6%
6thtakeaways
Downs
−0.061
24th
Early downs EPA (1st–2nd)
SEA offense by 6 places
+0.084
30thallowed
+0.026
17th
Late downs EPA (3rd–4th)
Even · 3 places apart
−0.016
14thallowed

SHAPE VS SHAPE

SEA offense over LV defense

Explosive pass7th v 17thPass success15th v 30thSacks18th v 16thTurnovers27th v 6thStuffs19th v 27thRun success23rd v 23rdExplosive run21st v 31st
  • SEA offense
  • LV defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 4, defense on 1, 2 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Seattle Seahawks
QBSEA
Sam Darnold
EPA / dropback
−0.01
CPOE
+0.5
Pass yards
1,290
TD–INT
8-8
RBSEA
Emanuel Wilson
Carries
111
Rush yards
403
EPA / carry
−0.15
Success
36.0%
RBSEA
George Holani
Carries
36
Rush yards
108
EPA / carry
−0.35
Success
33.3%
WRSEA
Jaxon Smith-Njigba
Targets
78
Rec yards
867
TD
8
EPA / target
+0.75
WRSEA
Rashid Shaheed
Targets
30
Rec yards
163
TD
0
EPA / target
−0.50
TESEA
AJ Barner
Targets
29
Rec yards
180
TD
0
EPA / target
−0.27
WRSEA
Cooper Kupp
Targets
27
Rec yards
199
TD
1
EPA / target
+0.35
Las Vegas Raiders
QBLV
Kirk Cousins
EPA / dropback
+0.17
CPOE
−0.4
Pass yards
2,124
TD–INT
19-5
RBLV
Ashton Jeanty
Carries
108
Rush yards
337
EPA / carry
−0.31
Success
31.5%
RBLV
Mike Washington Jr.
Carries
65
Rush yards
278
EPA / carry
−0.11
Success
30.8%
TELV
Brock Bowers
Targets
61
Rec yards
547
TD
5
EPA / target
+0.56
WRLV
Tre Tucker
Targets
48
Rec yards
474
TD
4
EPA / target
+0.43
TELV
Michael Mayer
Targets
43
Rec yards
351
TD
1
EPA / target
+0.26
WRLV
Jalen Nailor
Targets
24
Rec yards
113
TD
1
EPA / target
−0.02

Every rank is among all 32 teams in 2026, through Week 8 (SEA has played 7 games, LV 8). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.