San Francisco 49ers at Dallas Cowboys

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SF49ers6-1 · away
ATWeek 10Sun Nov 15 · 4:25 PM ET
DALCowboys3-5 · home
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SF OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

DAL DEFENSEwhat it allows
Overall
+0.156
2nd
EPA / play
SF offense by 30 places · clear edge
+0.133
32ndallowed
52.6%
1st
Success rate
SF offense by 27 places · clear edge
46.6%
28thallowed
Passing
+0.268
2nd
Pass EPA / play
SF offense by 28 places · clear edge
+0.239
30thallowed
53.7%
2nd
Pass success rate
SF offense by 27 places · clear edge
50.6%
29thallowed
9.9%
3rd
Explosive pass rate
SF offense by 20 places · clear edge
8.4%
23rdallowed
3.2%
1st
Sack rate
SF offense by 24 places · clear edge
5.4%
25thmade
Rushing
−0.001
4th
Rush EPA / play
SF offense by 26 places · clear edge
−0.020
30thallowed
51.1%
1st
Run success rate
SF offense by 17 places · clear edge
40.7%
18thallowed
14.9%
3rd
Explosive run rate
SF offense by 21 places · clear edge
12.7%
24thallowed
14.2%
3rd
Stuff rate
SF offense by 25 places · clear edge
14.9%
28thmade
Turnovers
11.6%
16th
Turnovers
SF offense by 14 places · clear edge
7.3%
30thtakeaways
Downs
+0.156
1st
Early downs EPA (1st–2nd)
SF offense by 27 places · clear edge
+0.082
28thallowed
+0.146
11th
Late downs EPA (3rd–4th)
SF offense by 19 places · clear edge
+0.309
30thallowed

SHAPE VS SHAPE

SF offense over DAL defense

Explosive pass3rd v 23rdPass success2nd v 29thSacks1st v 25thTurnovers16th v 30thStuffs3rd v 28thRun success1st v 18thExplosive run3rd v 24th
  • SF offense
  • DAL defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 7, defense on 0, 0 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

San Francisco 49ers
QBSF
Brock Purdy
EPA / dropback
+0.29
CPOE
+4.3
Pass yards
1,748
TD–INT
15-4
RBSF
Christian McCaffrey
Carries
84
Rush yards
389
EPA / carry
+0.14
Success
53.6%
RBSF
Kaelon Black
Carries
57
Rush yards
233
EPA / carry
−0.13
Success
45.6%
TESF
George Kittle
Targets
46
Rec yards
425
TD
5
EPA / target
+0.35
WRSF
Mike Evans
Targets
39
Rec yards
420
TD
4
EPA / target
+1.02
WRSF
Deebo Samuel Sr.
Targets
20
Rec yards
126
TD
2
EPA / target
+0.39
WRSF
Jacob Cowing
Targets
10
Rec yards
47
TD
0
EPA / target
−0.54
Dallas Cowboys
QBDAL
Dak Prescott
EPA / dropback
+0.15
CPOE
+0.2
Pass yards
2,046
TD–INT
14-5
RBDAL
Javonte Williams
Carries
134
Rush yards
528
EPA / carry
+0.01
Success
44.8%
RBDAL
Tyler Goodson
Carries
28
Rush yards
86
EPA / carry
−0.14
Success
39.3%
WRDAL
CeeDee Lamb
Targets
92
Rec yards
709
TD
6
EPA / target
+0.35
WRDAL
George Pickens
Targets
62
Rec yards
533
TD
2
EPA / target
+0.41
WRDAL
Ryan Flournoy
Targets
44
Rec yards
342
TD
2
EPA / target
+0.36
TEDAL
Jake Ferguson
Targets
25
Rec yards
115
TD
3
EPA / target
−0.27

Every rank is among all 32 teams in 2026, through Week 8 (SF has played 7 games, DAL 8). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.