Tampa Bay Buccaneers at Dallas Cowboys

← This week’s matchups
TBBuccaneers1-4 · away
ATWeek 5Thu Oct 8 · Final: TB 24, DAL 16
DALCowboys2-3 · home
Share this matchup
Open share card →
TB OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

DAL DEFENSEwhat it allows
Overall
−0.092
29th
EPA / play
Weakness on weakness · 2 places apart
+0.182
31stallowed
41.0%
25th
Success rate
TB offense by 6 places
50.9%
31stallowed
Passing
−0.132
30th
Pass EPA / play
Weakness on weakness · 2 places apart
+0.382
32ndallowed
41.0%
27th
Pass success rate
TB offense by 5 places
57.3%
32ndallowed
5.4%
29th
Explosive pass rate
Weakness on weakness · 3 places apart
9.6%
26thallowed
10.1%
31st
Sack rate
Weakness on weakness · 3 places apart
3.4%
28thmade
Rushing
−0.023
6th
Rush EPA / play
TB offense by 14 places · clear edge
−0.063
20thallowed
41.0%
14th
Run success rate
TB offense by 10 places
43.2%
24thallowed
11.1%
T-14th
Explosive run rate
TB offense by 14 places · clear edge
13.7%
28thallowed
15.2%
10th
Stuff rate
TB offense by 17 places · clear edge
13.4%
27thmade
Turnovers
16.4%
26th
Turnovers
TB offense by 6 places
4.0%
32ndtakeaways
Downs
−0.076
26th
Early downs EPA (1st–2nd)
TB offense by 6 places
+0.198
32ndallowed
−0.140
24th
Late downs EPA (3rd–4th)
Even · 4 places apart
+0.112
20thallowed

SHAPE VS SHAPE

TB offense over DAL defense

Explosive pass29th v 26thPass success27th v 32ndSacks31st v 28thTurnovers26th v 32ndStuffs10th v 27thRun success14th v 24thExplosive runT-14th v 28th
  • TB offense
  • DAL defense
  • ranks 5+ apart
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 5, defense on 0, 2 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Tampa Bay Buccaneers
QBTB
Baker Mayfield
EPA / dropback
−0.26
CPOE
+0.3
Pass yards
615
TD–INT
2-2
RBTB
Bucky Irving
Carries
77
Rush yards
406
EPA / carry
+0.08
Success
41.6%
RBTB
Kenny Gainwell
Carries
17
Rush yards
44
EPA / carry
−0.26
Success
23.5%
WRTB
Emeka Egbuka
Targets
33
Rec yards
192
TD
1
EPA / target
−0.04
TETB
Cade Otton
Targets
27
Rec yards
182
TD
0
EPA / target
+0.19
WRTB
Chris Godwin Jr.
Targets
21
Rec yards
179
TD
0
EPA / target
+0.33
WRTB
Ted Hurst III
Targets
16
Rec yards
128
TD
1
EPA / target
+0.10
Dallas Cowboys
QBDAL
Dak Prescott
EPA / dropback
+0.20
CPOE
+1.9
Pass yards
1,381
TD–INT
9-3
RBDAL
Javonte Williams
Carries
74
Rush yards
276
EPA / carry
−0.01
Success
43.2%
RBDAL
Tyler Goodson
Carries
9
Rush yards
34
EPA / carry
−0.07
Success
44.4%
WRDAL
CeeDee Lamb
Targets
51
Rec yards
507
TD
4
EPA / target
+0.74
WRDAL
George Pickens
Targets
41
Rec yards
355
TD
1
EPA / target
+0.40
WRDAL
Ryan Flournoy
Targets
27
Rec yards
194
TD
0
EPA / target
+0.15
TEDAL
Jake Ferguson
Targets
21
Rec yards
102
TD
3
EPA / target
−0.26

Every rank is among all 32 teams in 2026, through Week 5 (TB has played 5 games, DAL 5). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.