Tennessee Titans at Detroit Lions

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TENTitans1-7 · away
ATWeek 14Sun Dec 13 · 1:00 PM ET
DETLions5-2 · home
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TEN OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

DET DEFENSEwhat it allows
Overall
−0.076
26th
EPA / play
Weakness on weakness · 4 places apart
+0.122
30thallowed
42.0%
22nd
Success rate
Even · 3 places apart
46.1%
25thallowed
Passing
−0.060
26th
Pass EPA / play
Weakness on weakness · 3 places apart
+0.216
29thallowed
43.6%
21st
Pass success rate
TEN offense by 7 places
50.0%
28thallowed
5.4%
29th
Explosive pass rate
Weakness on weakness · 1 place apart
9.4%
30thallowed
5.0%
9th
Sack rate
Even · 1 place apart
7.7%
8thmade
Rushing
−0.103
18th
Rush EPA / play
Even · 1 place apart
−0.096
17thallowed
39.2%
17th
Run success rate
DET defense by 7 places
37.2%
10thallowed
9.7%
20th
Explosive run rate
TEN offense by 8 places
14.2%
28thallowed
17.0%
13th
Stuff rate
TEN offense by 5 places
17.2%
18thmade
Turnovers
14.5%
26th
Turnovers
Even · 2 places apart
9.3%
24thtakeaways
Downs
−0.090
26th
Early downs EPA (1st–2nd)
Weakness on weakness · same rank
+0.053
26thallowed
−0.058
19th
Late downs EPA (3rd–4th)
TEN offense by 12 places
+0.353
31stallowed

SHAPE VS SHAPE

TEN offense over DET defense

Explosive pass29th v 30thPass success21st v 28thSacks9th v 8thTurnovers26th v 24thStuffs13th v 18thRun success17th v 10thExplosive run20th v 28th
  • TEN offense
  • DET defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 3, defense on 1, 3 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Tennessee Titans
QBTEN
Cam Ward
EPA / dropback
−0.10
CPOE
−0.9
Pass yards
1,483
TD–INT
6-5
RBTEN
Tony Pollard
Carries
133
Rush yards
595
EPA / carry
−0.06
Success
41.4%
RBTEN
Tyjae Spears
Carries
18
Rush yards
66
EPA / carry
−0.35
Success
33.3%
WRTEN
Carnell Tate
Targets
51
Rec yards
413
TD
1
EPA / target
+0.20
WRTEN
Wan'Dale Robinson
Targets
50
Rec yards
262
TD
3
EPA / target
−0.01
WRTEN
Elic Ayomanor
Targets
26
Rec yards
211
TD
1
EPA / target
+0.22
TETEN
Gunnar Helm
Targets
26
Rec yards
160
TD
0
EPA / target
+0.07
Detroit Lions
QBDET
Jared Goff
EPA / dropback
+0.24
CPOE
+1.1
Pass yards
1,964
TD–INT
15-1
RBDET
Jahmyr Gibbs
Carries
157
Rush yards
773
EPA / carry
−0.02
Success
49.0%
RBDET
Sione Vaki
Carries
27
Rush yards
121
EPA / carry
−0.10
Success
40.7%
WRDET
Amon-Ra St. Brown
Targets
76
Rec yards
571
TD
5
EPA / target
+0.31
WRDET
Jameson Williams
Targets
44
Rec yards
437
TD
5
EPA / target
+0.54
TEDET
Sam LaPorta
Targets
44
Rec yards
367
TD
3
EPA / target
+0.74
WRDET
Isaac TeSlaa
Targets
21
Rec yards
197
TD
0
EPA / target
+0.37

Every rank is among all 32 teams in 2026, through Week 8 (TEN has played 8 games, DET 7). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.