WEEK 1 · SUN SEP 13FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

CLEEfficiencyJAX

−0.21(51)EPA / play(plays)+0.31(54)
−0.26(32)Passing+0.73(25)
−0.12(19)Rushing−0.05(29)
43%Success rate59%
44%Passing68%
42%Rushing52%
27%1st down rate39%
34%Passing52%
16%Rushing28%
4(8%)Explosive plays(rate)9(17%)
3(9%)Passing(20+ yd completion)4(16%)
1(5%)Rushing(10+ yd run)5(17%)
−7(TO −2, expl −5)Toxic differential(turnovers + explosives)+7(TO +2, expl +5)

CLETeam statsJAX

141st downs23
9Passing 1st downs13
5Rushing 1st downs8
01st downs from penalties2
1-83rd down efficiency5-10
1-24th down efficiency0-0
49Total plays56
272Total yards360
9Total drives9
5.6Yards per play6.4
185Passing234
16/22Comp/Att18/23
6.9Yards per pass9.8
1Interceptions thrown0
5-20Sacks-yards lost1-11
87Rushing126
22Rushing attempts32
4.0Yards per rush3.9
0-2Red zone(made-att)2-2
11-75Penalties4-25
2Turnovers0
1Fumbles lost0
1Interceptions thrown0
0Defensive / special teams TDs0
26:09Possession33:51

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so CLE has 51 plays there and 49 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why CLE shows 22 attempts and 19 rush plays.

CLEWhat it cost themJAX

−10.7EPA lost to turnovers0.0
−8.6EPA lost to sacks−2.0
−6.6EPA lost to penalties−3.1

A strip-sack counts in both the sack row and the turnover row.

CLEEarly vs late downsJAX

−0.08(41)Early downs(1st–2nd) EPA / play+0.33(45)
49%Success rate58%
−0.72(10)Late downs(3rd–4th) EPA / play+0.23(9)
20%Success rate67%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
CLE
Deshaun Watson16/2220511597.7−0.23+10.347%10.4
JAX
Trevor Lawrence18/23245401150.6+0.79+22.371%10.5

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
CLE
Deshaun WatsonQB63806.3+0.7083%
Quinshon JudkinsRB123302.8−0.2325%
Raheim SandersRB1101.0−0.750%
JAX
Bhayshul TutenRB156604.4−0.0747%
Ameer AbdullahRB43208.0+0.2575%
Chris Rodriguez Jr.RB62303.8−0.1350%
Trevor LawrenceQB2301.5−0.2050%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
CLE · 22 team targets
Denzel BostonWR4259118.2%2+1.2950%28.514.8
KC ConcepcionWR5443022.7%15−0.3680%12.68.6
Jerry JeudyWR4226018.2%9−1.5250%10.06.5
Raheim SandersRB3325013.6%31+0.17100%−2.08.3
Harold Fannin Jr.TE3221013.6%14−0.0667%3.37.0
Quinshon JudkinsRB221709.1%16+0.07100%0.58.5
Blake WhiteheartTE111404.5%8+1.05100%6.014.0
JAX · 21 team targets
Parker WashingtonWR6583128.6%4+1.4683%17.013.8
Brian Thomas Jr.WR3340014.3%−4+0.99100%14.713.3
Jakobi MeyersWR224019.5%11+2.37100%14.520.0
Brenton StrangeTE3223114.3%0+0.7967%11.37.7
Bhayshul TutenRB112204.8%27+1.26100%−5.022.0
Josh CameronWR222019.5%2+1.10100%9.010.0
Nate BoerkircherTE11904.8%7+0.93100%2.09.0
Travis HunterWR11804.8%11+0.33100%−3.08.0
Ameer AbdullahRB11004.8%3−0.75100%−3.00.0
Quintin MorrisTE10004.8%0−0.530%2.00.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.