WEEK 1 · SUN SEP 13FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

NOEfficiencyDET

+0.02(89)EPA / play(plays)−0.03(77)
+0.05(66)Passing+0.01(41)
−0.08(23)Rushing−0.07(36)
44%Success rate45%
48%Passing41%
30%Rushing50%
33%1st down rate34%
35%Passing27%
26%Rushing42%
8(9%)Explosive plays(rate)8(10%)
6(9%)Passing(20+ yd completion)1(2%)
2(9%)Rushing(10+ yd run)7(19%)
−2(TO −2, expl 0)Toxic differential(turnovers + explosives)+2(TO +2, expl 0)

NOTeam statsDET

291st downs26
19Passing 1st downs10
7Rushing 1st downs14
31st downs from penalties2
8-173rd down efficiency5-13
2-24th down efficiency0-0
86Total plays73
469Total yards369
14Total drives14
5.5Yards per play5.1
378Passing204
35/56Comp/Att26/39
6.2Yards per pass5.1
2Interceptions thrown0
5-32Sacks-yards lost1-2
91Rushing165
25Rushing attempts33
3.6Yards per rush5.0
4-5Red zone(made-att)4-5
6-53Penalties8-61
3Turnovers1
1Fumbles lost1
2Interceptions thrown0
0Defensive / special teams TDs0
31:35Possession36:51

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so NO has 89 plays there and 86 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why NO shows 25 attempts and 23 rush plays.

NOWhat it cost themDET

−14.8EPA lost to turnovers−5.2
−10.5EPA lost to sacks−0.5
−6.4EPA lost to penalties−9.0

A strip-sack counts in both the sack row and the turnover row.

NOEarly vs late downsDET

−0.01(67)Early downs(1st–2nd) EPA / play−0.01(64)
40%Success rate47%
+0.17(21)Late downs(3rd–4th) EPA / play−0.13(13)
57%Success rate38%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
NO
Tyler Shough35/5541032589.20.00−1.247%8.8
DET
Jared Goff26/3920620196.7+0.01−2.941%5.3

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
NO
Travis EtienneRB94605.1−0.2033%
Kendre MillerRB93013.3+0.0822%
Tyler ShoughQB4802.0−0.2925%
CJ DonaldsonRB2402.0+0.46100%
DET
Jahmyr GibbsRB2915625.4+0.0555%
Sione VakiRB2703.5−0.320%
Jared GoffQB2201.0−0.750%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
NO · 52 team targets
Chris OlaveWR1310182025.0%33+1.0577%18.014.0
Devaughn VeleWR9769117.3%18+0.5478%7.07.7
Juwan JohnsonTE7354113.5%4+0.1443%11.07.7
Bryce LanceWR434207.7%7+1.0375%10.010.5
Noah FantTE8433115.4%15−1.0750%6.04.1
Travis EtienneRB9732017.3%35−0.1178%−0.23.6
CJ DonaldsonRB21−203.8%4−0.6450%2.5−1.0
DET · 39 team targets
Amon-Ra St. BrownWR141067235.9%27+0.0671%5.04.8
Sam LaPortaTE8548020.5%22+0.3863%0.96.0
Jameson WilliamsWR9445023.1%2+0.0544%14.15.0
Jahmyr GibbsRB5530012.8%34−0.58100%−0.86.0
Sione VakiRB111102.6%9+0.63100%2.011.0
Brock WrightTE11502.6%3−0.20100%2.05.0
Isaac TeSlaaWR10002.6%0−0.570%3.00.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.