WEEK 1 · SUN SEP 13FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

WASEfficiencyPHI

+0.06(70)EPA / play(plays)+0.03(53)
+0.13(41)Passing+0.14(34)
−0.05(29)Rushing−0.17(19)
43%Success rate34%
39%Passing38%
48%Rushing26%
29%1st down rate19%
29%Passing24%
28%Rushing11%
5(7%)Explosive plays(rate)6(11%)
1(2%)Passing(20+ yd completion)3(9%)
4(14%)Rushing(10+ yd run)3(16%)
−1(TO 0, expl −1)Toxic differential(turnovers + explosives)+1(TO 0, expl +1)

WASTeam statsPHI

201st downs10
10Passing 1st downs6
9Rushing 1st downs4
11st downs from penalties0
5-153rd down efficiency6-14
2-24th down efficiency0-0
67Total plays53
295Total yards318
12Total drives12
4.4Yards per play6.0
163Passing182
18/34Comp/Att14/25
4.7Yards per pass6.5
0Interceptions thrown0
1-1Sacks-yards lost3-21
132Rushing136
32Rushing attempts25
4.1Yards per rush5.4
3-3Red zone(made-att)2-3
6-45Penalties5-40
0Turnovers0
0Fumbles lost0
0Interceptions thrown0
0Defensive / special teams TDs0
33:20Possession26:40

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so WAS has 70 plays there and 67 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why WAS shows 32 attempts and 29 rush plays.

WASWhat it cost themPHI

0.0EPA lost to turnovers0.0
−1.0EPA lost to sacks−5.1
−0.4EPA lost to penalties−4.5

A strip-sack counts in both the sack row and the turnover row.

WASEarly vs late downsPHI

−0.05(52)Early downs(1st–2nd) EPA / play−0.20(39)
42%Success rate28%
+0.44(17)Late downs(3rd–4th) EPA / play+0.67(14)
47%Success rate50%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
WAS
Jayden Daniels18/3416420185.9+0.17−3.439%9.3
PHI
Jalen Hurts14/25203303122.2+0.17+0.939%9.0

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
WAS
Jacory Croskey-MerrittRB166313.9+0.1450%
Jayden DanielsQB53106.2+0.1040%
Rachaad WhiteRB72203.1−0.4043%
Kaytron AllenRB41604.0+0.0475%
PHI
Saquon BarkleyRB158305.5−0.0433%
Jalen HurtsQB54809.6+0.8460%
Will ShipleyRB2402.0−0.430%
Tank BigsbyRB1303.0−0.320%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
WAS · 29 team targets
Antonio WilliamsWR4464113.8%9+2.20100%13.816.0
Stefon DiggsWR9455131.0%15+0.4244%9.26.1
Chig OkonkwoTE3216010.3%2+0.3167%13.05.3
Terry McLaurinWR4214013.8%15+0.4950%5.53.5
John BatesTE3213010.3%15−0.2367%2.04.3
Rachaad WhiteRB22506.9%15−0.84100%−5.02.5
Jaylin LaneWR11403.4%0−0.80100%4.04.0
Dyami BrownWR20006.9%0−1.020%32.00.0
Jacory Croskey-MerrittRB11−703.4%0−1.34100%−7.0−7.0
PHI · 22 team targets
Dallas GoedertTE5477222.7%32+1.6680%10.415.4
Dontayvion WicksWR4273118.2%21+0.9450%19.818.3
DeVonta SmithWR6353027.3%5+0.1450%13.28.8
Will ShipleyRB11804.5%2+0.38100%6.08.0
Saquon BarkleyRB21−309.1%2−0.6850%−0.5−1.5
Makai LemonWR43−5018.2%3−0.9775%0.0−1.3

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.