WEEK 2 · SUN SEP 20FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

CAREfficiencyATL

+0.04(65)EPA / play(plays)−0.49(69)
+0.27(40)Passing−0.69(41)
−0.34(25)Rushing−0.18(28)
40%Success rate35%
45%Passing34%
32%Rushing36%
26%1st down rate25%
33%Passing32%
16%Rushing14%
6(9%)Explosive plays(rate)3(4%)
5(13%)Passing(20+ yd completion)0(0%)
1(4%)Rushing(10+ yd run)3(11%)
+8(TO +5, expl +3)Toxic differential(turnovers + explosives)−8(TO −5, expl −3)

CARTeam statsATL

181st downs17
12Passing 1st downs10
5Rushing 1st downs7
11st downs from penalties0
6-143rd down efficiency4-13
1-24th down efficiency1-2
60Total plays67
340Total yards286
11Total drives12
5.7Yards per play4.3
272Passing129
23/36Comp/Att18/32
7.2Yards per pass3.7
0Interceptions thrown3
2-15Sacks-yards lost3-16
68Rushing157
22Rushing attempts32
3.1Yards per rush4.9
3-6Red zone(made-att)0-0
9-63Penalties6-39
0Turnovers5
0Fumbles lost2
0Interceptions thrown3
1Defensive / special teams TDs0
29:31Possession30:29

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so CAR has 65 plays there and 60 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why CAR shows 22 attempts and 25 rush plays.

CARWhat it cost themATL

0.0EPA lost to turnovers−28.2
−2.7EPA lost to sacks−8.0
−8.4EPA lost to penalties−8.9

A strip-sack counts in both the sack row and the turnover row.

CAREarly vs late downsATL

−0.01(49)Early downs(1st–2nd) EPA / play−0.34(53)
37%Success rate36%
+0.16(16)Late downs(3rd–4th) EPA / play−0.96(16)
50%Success rate31%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
CAR
Bryce Young23/36287302116.3+0.31+11.646%8.6
ATL
Cooper Rush10/178602132.6−0.76−16.840%6.2
Jack Strand8/155901235.1−0.60−21.332%3.5

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
CAR
Chuba HubbardRB125304.4+0.0158%
Jonathon BrooksRB51603.2−0.1720%
Bryce YoungQB1606.0+1.08100%
AJ DillonRB3−30−1.0−1.030%
ATL
Bijan RobinsonRB167204.5−0.1238%
Brian RobinsonRB115104.6+0.0736%
Cooper RushQB220010.0−1.4950%
Jack StrandQB21608.0+0.74100%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
CAR · 32 team targets
Tetairoa McMillanWR105101031.3%16+0.3650%13.210.1
Jalen CokerWR9866028.1%21+0.1989%5.37.3
Xavier LegetteWR4264012.5%10+0.7750%19.316.0
Darren WallerTE333329.4%7+1.86100%8.711.0
Mitchell EvansTE111303.1%14+0.02100%−1.013.0
Chuba HubbardRB221116.3%15+2.32100%−2.05.5
Tommy TrembleTE21406.3%4−0.4450%9.52.0
Jonathon BrooksRB11−503.1%1−1.48100%−6.0−5.0
ATL · 31 team targets
Drake LondonWR5451016.1%33+0.6680%4.610.2
Austin HooperTE4220012.9%15+0.3950%3.35.0
Brian RobinsonRB221606.5%16+0.60100%0.08.0
Kyle PittsTE311509.7%4−2.7733%8.75.0
Zachariah BranchWR221406.5%21+0.26100%−3.57.0
Jahan DotsonWR4211012.9%7−1.5050%12.02.8
Bijan RobinsonRB439012.9%8−1.1375%3.02.3
Chris BlairWR31609.7%1−0.6033%8.02.0
Olamide ZaccheausWR31309.7%1−0.6933%2.31.0
Charlie WoernerTE10003.2%0−0.550%1.00.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.