WEEK 2 · SUN SEP 20FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

CINEfficiencyHOU

−0.11(59)EPA / play(plays)−0.24(79)
−0.02(36)Passing−0.11(64)
−0.25(23)Rushing−0.80(15)
31%Success rate34%
28%Passing41%
35%Rushing7%
20%1st down rate25%
25%Passing28%
13%Rushing13%
6(10%)Explosive plays(rate)8(10%)
4(11%)Passing(20+ yd completion)5(8%)
2(9%)Rushing(10+ yd run)3(20%)
−2(TO 0, expl −2)Toxic differential(turnovers + explosives)+2(TO 0, expl +2)

CINTeam statsHOU

121st downs22
9Passing 1st downs15
3Rushing 1st downs3
01st downs from penalties4
5-153rd down efficiency5-17
0-04th down efficiency0-4
59Total plays78
267Total yards374
13Total drives13
4.5Yards per play4.8
182Passing314
20/31Comp/Att30/56
5.1Yards per pass5.2
0Interceptions thrown0
5-25Sacks-yards lost4-39
85Rushing60
23Rushing attempts18
3.7Yards per rush3.3
1-1Red zone(made-att)0-4
12-78Penalties9-83
0Turnovers0
0Fumbles lost0
0Interceptions thrown0
0Defensive / special teams TDs0
30:49Possession29:11

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so HOU has 79 plays there and 78 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why HOU shows 18 attempts and 15 rush plays.

CINWhat it cost themHOU

0.0EPA lost to turnovers0.0
−6.0EPA lost to sacks−7.1
−9.1EPA lost to penalties−7.3

A strip-sack counts in both the sack row and the turnover row.

CINEarly vs late downsHOU

−0.19(44)Early downs(1st–2nd) EPA / play−0.08(57)
30%Success rate35%
+0.14(15)Late downs(3rd–4th) EPA / play−0.65(22)
33%Success rate32%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
CIN
Joe Burrow20/31207205105.2−0.02−6.528%5.6
HOU
C.J. Stroud30/5335300477.0−0.06−8.440%9.0

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
CIN
Chase BrownRB208004.0−0.1940%
Samaje PerineRB2603.0−0.460%
HOU
C.J. StroudQB32909.7+0.7567%
David MontgomeryRB61001.7−1.070%
Woody MarksRB8801.0−0.830%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
CIN · 31 team targets
Tee HigginsWR10595032.3%33+0.5550%9.39.5
Ja'Marr ChaseWR9775229.0%15+0.4378%9.08.3
Samaje PerineRB111603.2%9+2.52100%7.016.0
Andrei IosivasWR11703.2%1−0.31100%6.07.0
Colbie YoungWR11703.2%1−0.21100%6.07.0
Erick AllTE32509.7%5−0.3267%−0.31.7
Chase BrownRB532016.1%11−0.8360%−3.00.4
Dohnte MeyersWR10003.2%0−0.800%−4.00.0
HOU · 50 team targets
Dalton SchultzTE1412140028.0%63+0.5486%7.410.0
Xavier HutchinsonWR9337018.0%12−0.2233%12.44.1
Kayshon BoutteWR5337010.0%2+0.0960%13.27.4
Foster MoreauTE223404.0%20+1.24100%7.017.0
Jared WayneWR7233014.0%17−0.6429%14.94.7
Jaylin NoelWR5131010.0%0−0.0320%7.86.2
Woody MarksRB6527012.0%20−0.0283%1.84.5
David MontgomeryRB221404.0%5+0.22100%4.57.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.