WEEK 3 · SUN SEP 27FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

CAREfficiencyCLE

−0.10(76)EPA / play(plays)0.00(68)
−0.08(52)↳ Passing+0.18(44)
−0.15(24)↳ Rushing−0.32(24)
37%Success rate38%
40%↳ Passing43%
29%↳ Rushing29%
30%1st down rate25%
37%↳ Passing30%
17%↳ Rushing17%
7(9%)Explosive plays(rate)6(9%)
3(6%)↳ Passing(20+ yd completion)1(2%)
4(17%)↳ Rushing(10+ yd run)5(21%)
+1(TO 0, expl +1)Toxic differential(turnovers + explosives)−1(TO 0, expl −1)

CARTeam statsCLE

241st downs17
17↳ Passing 1st downs7
4↳ Rushing 1st downs7
3↳ 1st downs from penalties3
4-15↳ 3rd down efficiency5-15
0-3↳ 4th down efficiency2-3
74Total plays63
360Total yards259
12Total drives13
4.9Yards per play4.1
262Passing127
26/48↳ Comp/Att17/31
5.1↳ Yards per pass3.8
1↳ Interceptions thrown0
3-29↳ Sacks-yards lost2-17
98Rushing132
23↳ Rushing attempts30
4.3↳ Yards per rush4.4
1-3Red zone(made-att)2-3
7-63Penalties12-84
1Turnovers1
0↳ Fumbles lost1
1↳ Interceptions thrown0
0Defensive / special teams TDs0
29:53Possession30:07

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so CAR has 76 plays there and 74 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why CAR shows 23 attempts and 24 rush plays.

CARWhat it cost themCLE

−0.3EPA lost to turnovers−5.4
−5.4EPA lost to sacks−3.8
−7.2EPA lost to penalties−12.6

A strip-sack counts in both the sack row and the turnover row.

CAREarly vs late downsCLE

+0.12(57)Early downs(1st–2nd) EPA / play−0.06(49)
42%↳ Success rate37%
−0.77(18)Late downs(3rd–4th) EPA / play+0.12(18)
22%↳ Success rate39%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
CAR
Bryce Young26/4829111370.7−0.12−2.738%9.4
CLE
Deshaun Watson16/3014420288.8+0.13−13.741%5.9
Shedeur Sanders1/1000079.2−0.40+13.10%−4.0

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
CAR
Chuba HubbardRB198204.3−0.1332%
AJ DillonRB41604.0−0.0325%
CLE
Quinshon JudkinsRB187003.9−0.2228%
Deshaun WatsonQB94705.2−0.1444%
Raheim SandersRB117017.0+1.69100%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
CAR · 42 team targets
Brycen TremayneWR6483014.3%15+0.8367%18.013.8
Darren WallerTE8551019.0%17−0.2563%7.06.4
Tommy TrembleTE434109.5%27+0.1975%6.310.3
Mitchell EvansTE333607.1%19+0.67100%5.712.0
Chuba HubbardRB442809.5%42+0.31100%−3.57.0
John Metchie IIIWR5219111.9%0+0.3140%7.83.8
Jalen CokerWR421809.5%8−0.3750%20.04.5
Tetairoa McMillanWR5217011.9%0−0.3740%8.83.4
David MooreWR20004.8%0−0.370%29.50.0
AJ DillonRB11−202.4%5−1.12100%−7.0−2.0
CLE · 30 team targets
Harold Fannin Jr.TE9751230.0%26+0.8078%8.35.7
Denzel BostonWR4241013.3%17+0.1350%12.810.3
Raheim SandersRB5434016.7%29−0.0780%0.86.8
KC ConcepcionWR929030.0%0−0.2122%4.01.0
Quinshon JudkinsRB22906.7%15+0.18100%−3.04.5
Michael BurtonRB10003.3%0−0.540%2.00.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.