WEEK 3 · SUN SEP 27FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

LVEfficiencyNO

+0.15(68)EPA / play(plays)−0.07(74)
+0.30(43)↳ Passing−0.12(47)
−0.12(25)↳ Rushing+0.01(27)
46%Success rate54%
56%↳ Passing55%
28%↳ Rushing52%
35%1st down rate36%
47%↳ Passing43%
16%↳ Rushing26%
4(6%)Explosive plays(rate)4(5%)
2(5%)↳ Passing(20+ yd completion)1(2%)
2(8%)↳ Rushing(10+ yd run)3(11%)
+3(TO +3, expl 0)Toxic differential(turnovers + explosives)−3(TO −3, expl 0)

LVTeam statsNO

241st downs27
16↳ Passing 1st downs18
4↳ Rushing 1st downs8
4↳ 1st downs from penalties1
7-12↳ 3rd down efficiency9-15
0-0↳ 4th down efficiency0-1
63Total plays72
340Total yards381
12Total drives11
5.4Yards per play5.3
227Passing233
22/33↳ Comp/Att29/42
6.3↳ Yards per pass5.3
0↳ Interceptions thrown1
3-21↳ Sacks-yards lost2-22
113Rushing148
27↳ Rushing attempts28
4.2↳ Yards per rush5.3
3-6Red zone(made-att)4-4
5-19Penalties8-36
1Turnovers4
1↳ Fumbles lost3
0↳ Interceptions thrown1
0Defensive / special teams TDs0
27:32Possession32:28

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so LV has 68 plays there and 63 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why LV shows 27 attempts and 25 rush plays.

LVWhat it cost themNO

−5.3EPA lost to turnovers−20.6
−4.1EPA lost to sacks−10.3
−2.7EPA lost to penalties−6.5

A strip-sack counts in both the sack row and the turnover row.

LVEarly vs late downsNO

+0.09(51)Early downs(1st–2nd) EPA / play+0.06(58)
43%↳ Success rate53%
+0.47(15)Late downs(3rd–4th) EPA / play−0.56(16)
60%↳ Success rate56%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
LV
Kirk Cousins22/33248303119.3+0.29+8.654%8.3
NO
Tyler Shough29/42255412106.7−0.11+4.456%7.4

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
LV
Ashton JeantyRB195602.9−0.3521%
Mike Washington Jr.RB554110.8+0.8660%
Kirk CousinsQB1505.0−0.050%
NO
Travis EtienneRB135704.4+0.1054%
Alvin KamaraRB93604.0−0.1444%
Tyler ShoughQB136036.0+2.07100%
Kendre MillerRB41403.5−0.0550%
CJ DonaldsonRB1505.0+0.46100%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
LV · 30 team targets
Brock BowersTE1310116143.3%28+0.6677%8.28.9
Tre TuckerWR4443013.3%8+0.63100%8.810.8
Ashton JeantyRB3337010.0%24+0.61100%4.312.3
Michael MayerTE3332110.0%20+1.10100%4.010.7
Jalen NailorWR3116010.0%2+0.4333%14.75.3
Cody WhiteWR314110.0%0+0.1333%4.71.3
Malik BensonWR10003.3%0−1.270%40.00.0
NO · 40 team targets
Chris OlaveWR139107032.5%30+0.5969%10.38.2
Juwan JohnsonTE8853220.0%38+0.23100%1.96.6
Devaughn VeleWR6339015.0%12−0.0250%15.76.5
Noah FantTE4433210.0%20+1.17100%3.38.3
Travis EtienneRB221305.0%13+0.50100%0.06.5
Kendre MillerRB32507.5%4−0.3767%−1.71.7
Alvin KamaraRB11502.5%6−0.34100%−1.05.0
Bryce LanceWR30007.5%0−2.690%19.30.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.