WEEK 4 · SUN OCT 4FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

DETEfficiencyCAR

+0.15(71)EPA / play(plays)+0.29(73)
+0.25(54)↳ Passing+0.45(48)
−0.14(17)↳ Rushing−0.03(25)
45%Success rate49%
50%↳ Passing52%
29%↳ Rushing44%
34%1st down rate38%
39%↳ Passing40%
18%↳ Rushing36%
5(7%)Explosive plays(rate)8(11%)
4(7%)↳ Passing(20+ yd completion)4(8%)
1(6%)↳ Rushing(10+ yd run)4(16%)
−3(TO 0, expl −3)Toxic differential(turnovers + explosives)+3(TO 0, expl +3)

DETTeam statsCAR

241st downs28
19↳ Passing 1st downs17
3↳ Rushing 1st downs10
2↳ 1st downs from penalties1
4-12↳ 3rd down efficiency5-12
1-3↳ 4th down efficiency2-2
68Total plays72
452Total yards445
10Total drives10
6.6Yards per play6.2
406Passing318
32/52↳ Comp/Att29/41
7.7↳ Yards per pass7.2
0↳ Interceptions thrown0
1-6↳ Sacks-yards lost3-11
46Rushing127
15↳ Rushing attempts28
3.1↳ Yards per rush4.5
2-4Red zone(made-att)3-4
9-67Penalties8-60
0Turnovers0
0↳ Fumbles lost0
0↳ Interceptions thrown0
0Defensive / special teams TDs0
26:45Possession33:15

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so DET has 71 plays there and 68 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why DET shows 15 attempts and 17 rush plays.

DETWhat it cost themCAR

0.0EPA lost to turnovers0.0
−0.4EPA lost to sacks−4.4
−6.5EPA lost to penalties−6.7

A strip-sack counts in both the sack row and the turnover row.

DETEarly vs late downsCAR

+0.23(56)Early downs(1st–2nd) EPA / play+0.27(59)
48%↳ Success rate49%
−0.14(15)Late downs(3rd–4th) EPA / play+0.34(14)
33%↳ Success rate50%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
DET
Jared Goff32/5241210192.8+0.23−1.849%9.5
CAR
Bryce Young29/41329203110.7+0.47+9.053%8.3

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
DET
Jahmyr GibbsRB154613.1−0.0233%
CAR
Chuba HubbardRB2012226.1+0.1850%
Bryce YoungQB1707.0+0.47100%
AJ DillonRB5200.4−0.8620%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
DET · 51 team targets
Jameson WilliamsWR86102015.7%19+0.8975%17.012.8
Isaac TeSlaaWR8495015.7%12+0.1550%13.411.9
Sam LaPortaTE13884125.5%24+0.6862%9.26.5
Amon-Ra St. BrownWR11875021.6%8−0.1973%8.96.8
Jahmyr GibbsRB7422013.7%11−0.3757%3.13.1
Sione VakiRB211703.9%15+0.7050%0.08.5
Brock WrightTE21803.9%8−0.2250%4.54.0
CAR · 39 team targets
Tetairoa McMillanWR1614192241.0%65+1.0488%9.512.0
John Metchie IIIWR5337012.8%15+1.0360%8.47.4
Darren WallerTE6336015.4%12+0.6150%8.56.0
Brycen TremayneWR323207.7%7+0.5767%12.310.7
Tommy TrembleTE4412010.3%9−0.27100%0.83.0
Mitchell EvansTE11802.6%0+0.55100%8.08.0
Chuba HubbardRB21705.1%4+0.1850%2.53.5
AJ DillonRB11502.6%0−0.33100%5.05.0
Ja'Seem ReedWR10002.6%0−0.790%12.00.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. 9 of Jared Goff’s 412 passing yards aren’t credited to a receiver above (yards after a lateral, or a catch by a lineman or quarterback), and runs by receivers and kneel-downs don’t appear in the rushing table.