WEEK 4 · SUN OCT 4FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

JAXEfficiencyCIN

+0.11(59)EPA / play(plays)+0.04(76)
+0.21(33)↳ Passing+0.11(63)
−0.02(26)↳ Rushing−0.31(13)
41%Success rate46%
45%↳ Passing51%
35%↳ Rushing23%
31%1st down rate34%
36%↳ Passing38%
23%↳ Rushing15%
6(10%)Explosive plays(rate)3(4%)
3(9%)↳ Passing(20+ yd completion)3(5%)
3(12%)↳ Rushing(10+ yd run)0(0%)
+5(TO +2, expl +3)Toxic differential(turnovers + explosives)−5(TO −2, expl −3)

JAXTeam statsCIN

191st downs26
11↳ Passing 1st downs21
5↳ Rushing 1st downs2
3↳ 1st downs from penalties3
5-11↳ 3rd down efficiency5-12
0-0↳ 4th down efficiency1-2
54Total plays71
323Total yards437
9Total drives9
6.0Yards per play6.2
212Passing414
18/23↳ Comp/Att39/54
7.9↳ Yards per pass7.4
0↳ Interceptions thrown2
4-15↳ Sacks-yards lost2-14
111Rushing23
27↳ Rushing attempts15
4.1↳ Yards per rush1.5
1-2Red zone(made-att)2-4
13-125Penalties11-108
0Turnovers2
0↳ Fumbles lost0
0↳ Interceptions thrown2
0Defensive / special teams TDs0
29:06Possession30:54

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so JAX has 59 plays there and 54 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why JAX shows 27 attempts and 26 rush plays.

JAXWhat it cost themCIN

0.0EPA lost to turnovers−11.2
−4.2EPA lost to sacks−2.9
−13.3EPA lost to penalties−11.0

A strip-sack counts in both the sack row and the turnover row.

JAXEarly vs late downsCIN

+0.11(46)Early downs(1st–2nd) EPA / play+0.03(60)
41%↳ Success rate47%
+0.19(12)Late downs(3rd–4th) EPA / play+0.06(16)
42%↳ Success rate44%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
JAX
Trevor Lawrence18/23227104122.3+0.38+12.352%7.0
CIN
Joe Burrow39/5442812286.0+0.13+9.852%8.6

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
JAX
Bhayshul TutenRB177304.3−0.0335%
Chris Rodriguez Jr.RB63515.8+0.2033%
Trevor LawrenceQB1202.0+0.36100%
CIN
Chase BrownRB91001.1−0.2922%
Samaje PerineRB3702.3−0.700%
Joe BurrowQB3612.0+0.1867%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
JAX · 23 team targets
Brenton StrangeTE8795034.8%56+0.7488%7.311.9
Josh CameronWR224208.7%35+1.83100%3.521.0
Jakobi MeyersWR4333017.4%8+0.5175%8.88.3
Bhayshul TutenRB221808.7%20+0.38100%−1.09.0
Brian Thomas Jr.WR221718.7%0+1.86100%8.58.5
Nate BoerkircherTE211508.7%13+0.2050%4.57.5
Parker WashingtonWR317013.0%7−0.6933%12.72.3
CIN · 53 team targets
Tee HigginsWR1611157030.2%30+0.4369%13.79.8
Dohnte MeyersWR9782017.0%35+0.1178%7.69.1
Chase BrownRB111171020.8%63−0.06100%0.76.5
Mitchell TinsleyWR7349013.2%4−0.5643%14.17.0
Mike GesickiTE534019.4%2+0.6660%12.28.0
Ja'Marr ChaseWR332705.7%15+1.69100%4.09.0
Tanner HudsonTE11201.9%0−0.45100%2.02.0
Samaje PerineRB10001.9%0−0.520%0.00.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.