WEEK 6 · SUN OCT 18FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

CAREfficiencyPHI

+0.12(77)EPA / play(plays)−0.12(64)
+0.12(46)↳ Passing−0.11(51)
+0.12(31)↳ Rushing−0.14(13)
44%Success rate39%
41%↳ Passing39%
48%↳ Rushing38%
30%1st down rate25%
30%↳ Passing24%
29%↳ Rushing31%
7(9%)Explosive plays(rate)0(0%)
4(9%)↳ Passing(20+ yd completion)0(0%)
3(10%)↳ Rushing(10+ yd run)0(0%)
+7(TO 0, expl +7)Toxic differential(turnovers + explosives)−7(TO 0, expl −7)

CARTeam statsPHI

251st downs17
11↳ Passing 1st downs10
9↳ Rushing 1st downs4
5↳ 1st downs from penalties3
7-17↳ 3rd down efficiency6-15
1-1↳ 4th down efficiency0-1
74Total plays61
399Total yards222
12Total drives11
5.4Yards per play3.6
273Passing187
20/39↳ Comp/Att26/45
6.7↳ Yards per pass3.9
0↳ Interceptions thrown0
2-8↳ Sacks-yards lost3-28
126Rushing35
33↳ Rushing attempts13
3.8↳ Yards per rush2.7
3-4Red zone(made-att)2-2
13-149Penalties11-84
0Turnovers0
0↳ Fumbles lost0
0↳ Interceptions thrown0
0Defensive / special teams TDs0
34:48Possession25:12

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so CAR has 77 plays there and 74 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why CAR shows 33 attempts and 31 rush plays.

CARWhat it cost themPHI

0.0EPA lost to turnovers0.0
−1.7EPA lost to sacks−5.2
−11.4EPA lost to penalties−13.4

A strip-sack counts in both the sack row and the turnover row.

CAREarly vs late downsPHI

+0.14(57)Early downs(1st–2nd) EPA / play−0.08(48)
44%↳ Success rate40%
+0.10(19)Late downs(3rd–4th) EPA / play−0.22(16)
47%↳ Success rate38%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
CAR
Bryce Young20/3928120291.9+0.12−8.240%9.5
PHI
Tanner McKee26/4521510377.5−0.18−6.438%8.0

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
CAR
Chuba HubbardRB2812014.3+0.1850%
Bryce YoungQB1808.0+0.15100%
Trevor EtienneRB1−10−1.0−0.950%
PHI
Dameon PierceRB123512.9−0.0242%
Tanner McKeeQB1000.0−1.520%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
CAR · 35 team targets
Jalen CokerWR13697037.1%48+0.0746%11.47.5
Tetairoa McMillanWR9686025.7%6+0.6367%11.49.6
Tommy TrembleTE4446211.4%9+1.20100%9.311.5
David MooreWR112702.9%28+2.18100%−1.027.0
John Metchie IIIWR322408.6%15+0.5267%9.38.0
Chuba HubbardRB21105.7%5−0.4850%−3.50.5
Darren WallerTE20005.7%0−1.420%21.50.0
Mitchell EvansTE10002.9%0−0.540%1.00.0
PHI · 44 team targets
DeVonta SmithWR14775131.8%9−0.0450%12.85.4
Dallas GoedertTE8661018.2%26+0.5575%6.87.6
Dontayvion WicksWR422409.1%12+0.4450%15.36.0
Makai LemonWR6319013.6%4−0.4950%5.33.2
Dameon PierceRB5415011.4%13−0.5580%0.43.0
Darius CooperWR21904.5%0−0.2950%10.54.5
Carson SteeleRB21404.5%7−0.5050%−1.02.0
Elijah MooreWR21404.5%4−0.6150%6.02.0
Johnny MundtTE11402.3%0−0.20100%4.04.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.