WEEK 8 · SUN NOV 1FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

MINEfficiencyDET

−0.08(52)EPA / play(plays)−0.04(70)
+0.03(35)↳ Passing−0.10(31)
−0.31(17)↳ Rushing0.00(39)
46%Success rate47%
51%↳ Passing48%
35%↳ Rushing46%
29%1st down rate33%
37%↳ Passing29%
12%↳ Rushing36%
6(12%)Explosive plays(rate)11(16%)
3(9%)↳ Passing(20+ yd completion)1(3%)
3(18%)↳ Rushing(10+ yd run)10(26%)
−5(TO 0, expl −5)Toxic differential(turnovers + explosives)+5(TO 0, expl +5)

MINTeam statsDET

151st downs24
11↳ Passing 1st downs8
3↳ Rushing 1st downs14
1↳ 1st downs from penalties2
3-10↳ 3rd down efficiency5-13
0-1↳ 4th down efficiency0-0
50Total plays68
266Total yards384
11Total drives11
5.3Yards per play5.6
185Passing154
17/29↳ Comp/Att18/25
5.8↳ Yards per pass5.3
1↳ Interceptions thrown1
3-25↳ Sacks-yards lost4-22
81Rushing230
18↳ Rushing attempts39
4.5↳ Yards per rush5.9
2-2Red zone(made-att)1-3
5-40Penalties7-76
1Turnovers1
0↳ Fumbles lost0
1↳ Interceptions thrown1
0Defensive / special teams TDs0
24:17Possession35:43

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so MIN has 52 plays there and 50 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why MIN shows 18 attempts and 17 rush plays.

MINWhat it cost themDET

−3.9EPA lost to turnovers−3.3
−4.9EPA lost to sacks−6.7
−6.1EPA lost to penalties−1.0

A strip-sack counts in both the sack row and the turnover row.

MINEarly vs late downsDET

0.00(40)Early downs(1st–2nd) EPA / play+0.04(54)
48%↳ Success rate50%
−0.48(11)Late downs(3rd–4th) EPA / play−0.29(15)
36%↳ Success rate40%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
MIN
Kyler Murray17/2921021389.7−0.04−1.948%11.1
DET
Jared Goff18/2517611488.1−0.14+2.148%5.6

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
MIN
Kyler MurrayQB336012.0+0.71100%
Aaron JonesRB52204.4−0.1840%
Jordan MasonRB82002.5−0.4525%
DeeJay DallasRB1404.0−0.550%
DET
Jahmyr GibbsRB2315316.7−0.0443%
Sione VakiRB116505.9+0.0145%
Jared GoffQB1202.0+0.59100%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
MIN · 28 team targets
Jordan AddisonWR8366028.6%19−0.9038%21.68.3
T.J. HockensonTE5458117.9%11+1.2980%11.211.6
Justin JeffersonWR9533132.1%18−0.0656%6.73.7
Ben YurosekTE212407.1%11+0.6550%12.012.0
Aaron JonesRB221807.1%19+0.91100%−0.59.0
Jauan JenningsWR221107.1%3+0.42100%4.05.5
DET · 25 team targets
Jameson WilliamsWR6470124.0%15+0.1767%14.811.7
Amon-Ra St. BrownWR8746032.0%34+0.5288%4.55.8
Sam LaPortaTE5333020.0%24−0.1260%4.86.6
Jahmyr GibbsRB4215016.0%18−0.6150%−3.83.8
Tyler ConklinTE11704.0%3+0.33100%4.07.0
Sione VakiRB11504.0%3+0.07100%2.05.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.