WEEK 8 · SUN NOV 1FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

PHIEfficiencyWAS

−0.16(69)EPA / play(plays)+0.03(60)
−0.16(44)↳ Passing0.00(35)
−0.15(25)↳ Rushing+0.06(25)
41%Success rate42%
41%↳ Passing43%
40%↳ Rushing40%
25%1st down rate27%
30%↳ Passing34%
16%↳ Rushing16%
4(6%)Explosive plays(rate)8(13%)
3(7%)↳ Passing(20+ yd completion)5(14%)
1(4%)↳ Rushing(10+ yd run)3(12%)
−5(TO −1, expl −4)Toxic differential(turnovers + explosives)+5(TO +1, expl +4)

PHITeam statsWAS

171st downs16
9↳ Passing 1st downs11
6↳ Rushing 1st downs5
2↳ 1st downs from penalties0
5-15↳ 3rd down efficiency5-13
1-2↳ 4th down efficiency0-0
68Total plays57
268Total yards339
12Total drives11
3.9Yards per play5.9
177Passing204
23/34↳ Comp/Att16/29
4.5↳ Yards per pass6.6
1↳ Interceptions thrown0
5-35↳ Sacks-yards lost2-13
91Rushing135
29↳ Rushing attempts26
3.1↳ Yards per rush5.2
1-2Red zone(made-att)2-3
6-30Penalties9-70
2Turnovers1
1↳ Fumbles lost1
1↳ Interceptions thrown0
0Defensive / special teams TDs0
33:31Possession26:29

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so PHI has 69 plays there and 68 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why PHI shows 29 attempts and 25 rush plays.

PHIWhat it cost themWAS

−6.8EPA lost to turnovers−4.1
−10.1EPA lost to sacks−3.6
−2.6EPA lost to penalties−7.1

A strip-sack counts in both the sack row and the turnover row.

PHIEarly vs late downsWAS

−0.05(51)Early downs(1st–2nd) EPA / play+0.10(45)
41%↳ Success rate40%
−0.44(18)Late downs(3rd–4th) EPA / play−0.27(14)
39%↳ Success rate43%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
PHI
Tanner McKee23/3421201572.2−0.21+2.940%6.3
WAS
Jayden Daniels16/2921710290.7−0.01−1.242%9.7

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
PHI
Elijah MitchellRB113403.1−0.2045%
Saquon BarkleyRB133012.3−0.1631%
Tanner McKeeQB42506.3+0.3650%
WAS
Rachaad WhiteRB115515.0+0.1736%
Austin EkelerRB83604.5−0.1625%
Jayden DanielsQB223011.5+0.96100%
Jeremy McNicholsRB52104.2−0.0260%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
PHI · 32 team targets
Makai LemonWR9657028.1%10+0.1167%8.96.3
Eli StowersTE335309.4%39+0.20100%4.717.7
Dallas GoedertTE4430012.5%2+0.48100%7.07.5
Saquon BarkleyRB112403.1%6+2.01100%18.024.0
Darius CooperWR6219018.8%4−0.7233%13.83.2
Marquise BrownWR221706.3%5+1.27100%6.08.5
Jaydon BlueRB11903.1%6+0.27100%3.09.0
Elijah MitchellRB643018.8%23−0.8367%−4.00.5
WAS · 27 team targets
Treylon BurksWR5381018.5%16+0.9460%19.416.2
Antonio WilliamsWR7554025.9%13+0.1371%8.67.7
Stefon DiggsWR6338122.2%21+0.1950%9.36.3
Chig OkonkwoTE4232014.8%5−0.8150%13.58.0
Jeremy McNicholsRB11703.7%6+0.34100%1.07.0
Rachaad WhiteRB325011.1%11−0.1067%−0.71.7
Van JeffersonWR10003.7%0−0.730%7.00.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.