Atlanta Falcons at Minnesota Vikings

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ATLFalcons3-5 · away
ATWeek 12Sun Nov 29 · 1:00 PM ET
MINVikings6-1 · home
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ATL OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

MIN DEFENSEwhat it allows
Overall
−0.080
27th
EPA / play
MIN defense by 26 places · clear edge
−0.191
1stallowed
43.2%
16th
Success rate
MIN defense by 15 places · clear edge
36.0%
1stallowed
Passing
−0.124
29th
Pass EPA / play
MIN defense by 28 places · clear edge
−0.210
1stallowed
42.9%
24th
Pass success rate
MIN defense by 23 places · clear edge
37.1%
1stallowed
7.9%
13th
Explosive pass rate
MIN defense by 7 places
5.3%
6thallowed
6.6%
19th
Sack rate
MIN defense by 18 places · clear edge
11.0%
1stmade
Rushing
−0.027
8th
Rush EPA / play
Strength on strength · 2 places apart
−0.166
6thallowed
43.7%
8th
Run success rate
MIN defense by 5 places
34.4%
3rdallowed
9.9%
19th
Explosive run rate
ATL offense by 8 places
13.3%
27thallowed
16.1%
11th
Stuff rate
Even · 1 place apart
18.8%
12thmade
Turnovers
16.5%
28th
Turnovers
MIN defense by 24 places · clear edge
16.0%
4thtakeaways
Downs
−0.042
22nd
Early downs EPA (1st–2nd)
MIN defense by 21 places · clear edge
−0.145
1stallowed
−0.237
31st
Late downs EPA (3rd–4th)
MIN defense by 27 places · clear edge
−0.323
4thallowed

SHAPE VS SHAPE

ATL offense over MIN defense

Explosive pass13th v 6thPass success24th v 1stSacks19th v 1stTurnovers28th v 4thStuffs11th v 12thRun success8th v 3rdExplosive run19th v 27th
  • ATL offense
  • MIN defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 1, defense on 5, 1 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Atlanta Falcons
QBATL
Michael Penix Jr.
EPA / dropback
0.00
CPOE
−4.3
Pass yards
1,282
TD–INT
9-5
RBATL
Bijan Robinson
Carries
150
Rush yards
780
EPA / carry
−0.03
Success
44.7%
RBATL
Brian Robinson
Carries
53
Rush yards
211
EPA / carry
+0.05
Success
41.5%
WRATL
Drake London
Targets
62
Rec yards
624
TD
1
EPA / target
+0.38
TEATL
Kyle Pitts
Targets
32
Rec yards
197
TD
4
EPA / target
+0.06
WRATL
Jahan Dotson
Targets
30
Rec yards
337
TD
2
EPA / target
−0.18
WRATL
Olamide Zaccheaus
Targets
13
Rec yards
21
TD
0
EPA / target
−0.96
Minnesota Vikings
QBMIN
Kyler Murray
EPA / dropback
−0.05
CPOE
+2.0
Pass yards
1,022
TD–INT
5-3
RBMIN
Aaron Jones
Carries
110
Rush yards
458
EPA / carry
−0.19
Success
35.5%
RBMIN
Jordan Mason
Carries
38
Rush yards
147
EPA / carry
−0.24
Success
26.3%
WRMIN
Justin Jefferson
Targets
40
Rec yards
335
TD
4
EPA / target
+0.52
TEMIN
T.J. Hockenson
Targets
37
Rec yards
295
TD
3
EPA / target
+0.67
WRMIN
Jordan Addison
Targets
33
Rec yards
249
TD
1
EPA / target
−0.28
WRMIN
Jauan Jennings
Targets
10
Rec yards
54
TD
0
EPA / target
−0.45

Every rank is among all 32 teams in 2026, through Week 8 (ATL has played 8 games, MIN 7). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.