Carolina Panthers at Pittsburgh Steelers

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CARPanthers3-4 · away
ATWeek 16Sun Dec 27 · 1:00 PM ET
PITSteelers6-2 · home
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CAR OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

PIT DEFENSEwhat it allows
Overall
+0.013
16th
EPA / play
PIT defense by 10 places
−0.068
6thallowed
41.7%
24th
Success rate
PIT defense by 15 places · clear edge
42.1%
9thallowed
Passing
+0.066
18th
Pass EPA / play
PIT defense by 12 places
−0.017
6thallowed
43.3%
23rd
Pass success rate
PIT defense by 6 places
46.4%
17thallowed
7.5%
15th
Explosive pass rate
CAR offense by 5 places
8.1%
20thallowed
7.7%
22nd
Sack rate
PIT defense by 18 places · clear edge
8.5%
4thmade
Rushing
−0.089
16th
Rush EPA / play
PIT defense by 11 places
−0.167
5thallowed
38.7%
19th
Run success rate
PIT defense by 17 places · clear edge
33.9%
2ndallowed
10.7%
15th
Explosive run rate
Even · 4 places apart
9.9%
11thallowed
16.0%
10th
Stuff rate
PIT defense by 8 places
23.8%
2ndmade
Turnovers
9.9%
15th
Turnovers
PIT defense by 8 places
13.8%
7thtakeaways
Downs
+0.066
9th
Early downs EPA (1st–2nd)
Even · 4 places apart
−0.083
5thallowed
−0.139
25th
Late downs EPA (3rd–4th)
PIT defense by 12 places
−0.023
13thallowed

SHAPE VS SHAPE

CAR offense over PIT defense

Explosive pass15th v 20thPass success23rd v 17thSacks22nd v 4thTurnovers15th v 7thStuffs10th v 2ndRun success19th v 2ndExplosive run15th v 11th
  • CAR offense
  • PIT defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 1, defense on 5, 1 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Carolina Panthers
QBCAR
Bryce Young
EPA / dropback
+0.06
CPOE
−0.2
Pass yards
1,921
TD–INT
13-5
RBCAR
Chuba Hubbard
Carries
118
Rush yards
540
EPA / carry
+0.07
Success
46.6%
RBCAR
AJ Dillon
Carries
17
Rush yards
43
EPA / carry
−0.56
Success
23.5%
WRCAR
Tetairoa McMillan
Targets
65
Rec yards
569
TD
2
EPA / target
+0.36
WRCAR
Jalen Coker
Targets
44
Rec yards
363
TD
3
EPA / target
+0.19
TECAR
Darren Waller
Targets
25
Rec yards
209
TD
3
EPA / target
+0.34
TECAR
Tommy Tremble
Targets
24
Rec yards
155
TD
2
EPA / target
+0.18
Pittsburgh Steelers
QBPIT
Aaron Rodgers
EPA / dropback
−0.10
CPOE
−1.9
Pass yards
1,871
TD–INT
13-6
RBPIT
Jaylen Warren
Carries
119
Rush yards
704
EPA / carry
+0.13
Success
47.9%
RBPIT
Rico Dowdle
Carries
46
Rush yards
174
EPA / carry
−0.07
Success
32.6%
WRPIT
DK Metcalf
Targets
64
Rec yards
378
TD
1
EPA / target
−0.03
WRPIT
Germie Bernard
Targets
42
Rec yards
284
TD
1
EPA / target
−0.02
TEPIT
Pat Freiermuth
Targets
35
Rec yards
235
TD
4
EPA / target
+0.23
TEPIT
Darnell Washington
Targets
28
Rec yards
254
TD
3
EPA / target
+0.30

Every rank is among all 32 teams in 2026, through Week 8 (CAR has played 7 games, PIT 8). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.