Cincinnati Bengals at Carolina Panthers

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CINBengals5-2 · away
ATWeek 15Sun Dec 20 · 1:00 PM ET
CARPanthers3-4 · home
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CIN OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

CAR DEFENSEwhat it allows
Overall
+0.116
6th
EPA / play
CIN offense by 13 places · clear edge
+0.033
19thallowed
50.2%
2nd
Success rate
CIN offense by 18 places · clear edge
44.4%
20thallowed
Passing
+0.231
4th
Pass EPA / play
CIN offense by 14 places · clear edge
+0.089
18thallowed
54.5%
1st
Pass success rate
CIN offense by 21 places · clear edge
47.2%
22ndallowed
7.9%
11th
Explosive pass rate
CAR defense by 8 places
4.2%
3rdallowed
4.6%
8th
Sack rate
CIN offense by 21 places · clear edge
4.4%
29thmade
Rushing
−0.133
22nd
Rush EPA / play
Even · 3 places apart
−0.051
25thallowed
41.1%
14th
Run success rate
Even · 1 place apart
40.3%
15thallowed
9.2%
22nd
Explosive run rate
Even · same rank
12.0%
22ndallowed
15.7%
9th
Stuff rate
CIN offense by 17 places · clear edge
15.2%
26thmade
Turnovers
12.3%
18th
Turnovers
CAR defense by 6 places
12.2%
12thtakeaways
Downs
+0.065
10th
Early downs EPA (1st–2nd)
CIN offense by 15 places · clear edge
+0.050
25thallowed
+0.305
2nd
Late downs EPA (3rd–4th)
CIN offense by 10 places
−0.034
12thallowed

SHAPE VS SHAPE

CIN offense over CAR defense

Explosive pass11th v 3rdPass success1st v 22ndSacks8th v 29thTurnovers18th v 12thStuffs9th v 26thRun success14th v 15thExplosive run22nd v 22nd
  • CIN offense
  • CAR defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 3, defense on 2, 2 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the grey ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Cincinnati Bengals
QBCIN
Joe Burrow
EPA / dropback
+0.24
CPOE
+9.0
Pass yards
2,115
TD–INT
20-6
RBCIN
Chase Brown
Carries
94
Rush yards
340
EPA / carry
−0.17
Success
37.2%
RBCIN
Samaje Perine
Carries
35
Rush yards
136
EPA / carry
−0.06
Success
45.7%
WRCIN
Tee Higgins
Targets
61
Rec yards
726
TD
4
EPA / target
+0.87
WRCIN
Ja'Marr Chase
Targets
61
Rec yards
492
TD
6
EPA / target
+0.46
TECIN
Mike Gesicki
Targets
24
Rec yards
241
TD
6
EPA / target
+0.79
WRCIN
Dohnte Meyers
Targets
23
Rec yards
175
TD
0
EPA / target
+0.12
Carolina Panthers
QBCAR
Bryce Young
EPA / dropback
+0.06
CPOE
−0.2
Pass yards
1,921
TD–INT
13-5
RBCAR
Chuba Hubbard
Carries
118
Rush yards
540
EPA / carry
+0.07
Success
46.6%
RBCAR
AJ Dillon
Carries
17
Rush yards
43
EPA / carry
−0.56
Success
23.5%
WRCAR
Tetairoa McMillan
Targets
65
Rec yards
569
TD
2
EPA / target
+0.36
WRCAR
Jalen Coker
Targets
44
Rec yards
363
TD
3
EPA / target
+0.19
TECAR
Darren Waller
Targets
25
Rec yards
209
TD
3
EPA / target
+0.34
TECAR
Tommy Tremble
Targets
24
Rec yards
155
TD
2
EPA / target
+0.18

Every rank is among all 32 teams in 2026, through Week 8 (CIN has played 7 games, CAR 7). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.