Cincinnati Bengals at Washington Commanders

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CINBengals5-2 · away
ATWeek 11Mon Nov 23 · 8:15 PM ET
WASCommanders2-4-1 · home
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CIN OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

WAS DEFENSEwhat it allows
Overall
+0.116
6th
EPA / play
CIN offense by 14 places · clear edge
+0.033
20thallowed
50.2%
2nd
Success rate
CIN offense by 25 places · clear edge
46.5%
27thallowed
Passing
+0.231
4th
Pass EPA / play
CIN offense by 17 places · clear edge
+0.100
21stallowed
54.5%
1st
Pass success rate
CIN offense by 22 places · clear edge
47.5%
23rdallowed
7.9%
11th
Explosive pass rate
CIN offense by 5 places
7.6%
16thallowed
4.6%
8th
Sack rate
CIN offense by 11 places
5.9%
19thmade
Rushing
−0.133
22nd
Rush EPA / play
WAS defense by 6 places
−0.096
16thallowed
41.1%
14th
Run success rate
CIN offense by 17 places · clear edge
44.6%
31stallowed
9.2%
22nd
Explosive run rate
WAS defense by 18 places · clear edge
8.3%
4thallowed
15.7%
9th
Stuff rate
Even · 4 places apart
18.7%
13thmade
Turnovers
12.3%
18th
Turnovers
WAS defense by 8 places
12.5%
T-10thtakeaways
Downs
+0.065
10th
Early downs EPA (1st–2nd)
Even · same rank
−0.035
10thallowed
+0.305
2nd
Late downs EPA (3rd–4th)
CIN offense by 26 places · clear edge
+0.252
28thallowed

SHAPE VS SHAPE

CIN offense over WAS defense

Explosive pass11th v 16thPass success1st v 23rdSacks8th v 19thTurnovers18th v T-10thStuffs9th v 13thRun success14th v 31stExplosive run22nd v 4th
  • CIN offense
  • WAS defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 4, defense on 2, 1 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the grey ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Cincinnati Bengals
QBCIN
Joe Burrow
EPA / dropback
+0.24
CPOE
+9.0
Pass yards
2,115
TD–INT
20-6
RBCIN
Chase Brown
Carries
94
Rush yards
340
EPA / carry
−0.17
Success
37.2%
RBCIN
Samaje Perine
Carries
35
Rush yards
136
EPA / carry
−0.06
Success
45.7%
WRCIN
Tee Higgins
Targets
61
Rec yards
726
TD
4
EPA / target
+0.87
WRCIN
Ja'Marr Chase
Targets
61
Rec yards
492
TD
6
EPA / target
+0.46
TECIN
Mike Gesicki
Targets
24
Rec yards
241
TD
6
EPA / target
+0.79
WRCIN
Dohnte Meyers
Targets
23
Rec yards
175
TD
0
EPA / target
+0.12
Washington Commanders
QBWAS
Jayden Daniels
EPA / dropback
+0.12
CPOE
+5.6
Pass yards
976
TD–INT
6-0
RBWAS
Jacory Croskey-Merritt
Carries
67
Rush yards
239
EPA / carry
−0.10
Success
35.8%
RBWAS
Rachaad White
Carries
47
Rush yards
200
EPA / carry
−0.03
Success
42.6%
WRWAS
Stefon Diggs
Targets
44
Rec yards
252
TD
5
EPA / target
+0.23
WRWAS
Antonio Williams
Targets
33
Rec yards
259
TD
1
EPA / target
+0.31
WRWAS
Terry McLaurin
Targets
27
Rec yards
230
TD
1
EPA / target
+0.48
TEWAS
Chig Okonkwo
Targets
24
Rec yards
182
TD
0
EPA / target
+0.06

Every rank is among all 32 teams in 2026, through Week 8 (CIN has played 7 games, WAS 7). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.