Dallas Cowboys at Washington Commanders

← This week’s matchups
DALCowboys3-5 · away
ATWeek 18Sun Jan 10 · 1:00 PM ET
WASCommanders2-4-1 · home
Share this matchup
Open share card →
DAL OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

WAS DEFENSEwhat it allows
Overall
+0.119
4th
EPA / play
DAL offense by 16 places · clear edge
+0.033
20thallowed
47.6%
6th
Success rate
DAL offense by 21 places · clear edge
46.5%
27thallowed
Passing
+0.197
8th
Pass EPA / play
DAL offense by 13 places · clear edge
+0.100
21stallowed
50.0%
8th
Pass success rate
DAL offense by 15 places · clear edge
47.5%
23rdallowed
5.9%
25th
Explosive pass rate
WAS defense by 9 places
7.6%
16thallowed
3.5%
2nd
Sack rate
DAL offense by 17 places · clear edge
5.9%
19thmade
Rushing
−0.028
9th
Rush EPA / play
DAL offense by 7 places
−0.096
16thallowed
43.1%
9th
Run success rate
DAL offense by 22 places · clear edge
44.6%
31stallowed
7.4%
27th
Explosive run rate
WAS defense by 23 places · clear edge
8.3%
4thallowed
18.2%
17th
Stuff rate
Even · 4 places apart
18.7%
13thmade
Turnovers
9.0%
13th
Turnovers
Even · 3 places apart
12.5%
T-10thtakeaways
Downs
+0.090
5th
Early downs EPA (1st–2nd)
DAL offense by 5 places
−0.035
10thallowed
+0.221
5th
Late downs EPA (3rd–4th)
DAL offense by 23 places · clear edge
+0.252
28thallowed

SHAPE VS SHAPE

DAL offense over WAS defense

Explosive pass25th v 16thPass success8th v 23rdSacks2nd v 19thTurnovers13th v T-10thStuffs17th v 13thRun success9th v 31stExplosive run27th v 4th
  • DAL offense
  • WAS defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 3, defense on 2, 2 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the grey ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Dallas Cowboys
QBDAL
Dak Prescott
EPA / dropback
+0.15
CPOE
+0.2
Pass yards
2,046
TD–INT
14-5
RBDAL
Javonte Williams
Carries
134
Rush yards
528
EPA / carry
+0.01
Success
44.8%
RBDAL
Tyler Goodson
Carries
28
Rush yards
86
EPA / carry
−0.14
Success
39.3%
WRDAL
CeeDee Lamb
Targets
92
Rec yards
709
TD
6
EPA / target
+0.35
WRDAL
George Pickens
Targets
62
Rec yards
533
TD
2
EPA / target
+0.41
WRDAL
Ryan Flournoy
Targets
44
Rec yards
342
TD
2
EPA / target
+0.36
TEDAL
Jake Ferguson
Targets
25
Rec yards
115
TD
3
EPA / target
−0.27
Washington Commanders
QBWAS
Jayden Daniels
EPA / dropback
+0.12
CPOE
+5.6
Pass yards
976
TD–INT
6-0
RBWAS
Jacory Croskey-Merritt
Carries
67
Rush yards
239
EPA / carry
−0.10
Success
35.8%
RBWAS
Rachaad White
Carries
47
Rush yards
200
EPA / carry
−0.03
Success
42.6%
WRWAS
Stefon Diggs
Targets
44
Rec yards
252
TD
5
EPA / target
+0.23
WRWAS
Antonio Williams
Targets
33
Rec yards
259
TD
1
EPA / target
+0.31
WRWAS
Terry McLaurin
Targets
27
Rec yards
230
TD
1
EPA / target
+0.48
TEWAS
Chig Okonkwo
Targets
24
Rec yards
182
TD
0
EPA / target
+0.06

Every rank is among all 32 teams in 2026, through Week 8 (DAL has played 8 games, WAS 7). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.