Kansas City Chiefs at Atlanta Falcons

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KCChiefs5-2 · away
ATWeek 10Sun Nov 15 · 1:00 PM ET
ATLFalcons3-5 · home
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KC OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

ATL DEFENSEwhat it allows
Overall
+0.111
7th
EPA / play
Even · 3 places apart
−0.038
10thallowed
47.0%
7th
Success rate
KC offense by 6 places
43.3%
13thallowed
Passing
+0.140
13th
Pass EPA / play
Even · 2 places apart
+0.003
11thallowed
48.7%
10th
Pass success rate
Even · 1 place apart
44.1%
9thallowed
7.1%
20th
Explosive pass rate
ATL defense by 9 places
6.9%
11thallowed
3.7%
4th
Sack rate
KC offense by 16 places · clear edge
5.9%
20thmade
Rushing
+0.065
2nd
Rush EPA / play
KC offense by 11 places
−0.102
13thallowed
44.4%
6th
Run success rate
KC offense by 16 places · clear edge
42.0%
22ndallowed
14.8%
4th
Explosive run rate
KC offense by 16 places · clear edge
11.3%
20thallowed
15.7%
8th
Stuff rate
KC offense by 9 places
17.6%
17thmade
Turnovers
5.4%
T-3rd
Turnovers
KC offense by 15 places · clear edge
11.1%
18thtakeaways
Downs
+0.071
8th
Early downs EPA (1st–2nd)
Strength on strength · same rank
−0.062
8thallowed
+0.257
3rd
Late downs EPA (3rd–4th)
KC offense by 13 places · clear edge
+0.038
16thallowed

SHAPE VS SHAPE

KC offense over ATL defense

Explosive pass20th v 11thPass success10th v 9thSacks4th v 20thTurnoversT-3rd v 18thStuffs8th v 17thRun success6th v 22ndExplosive run4th v 20th
  • KC offense
  • ATL defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 5, defense on 1, 1 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Kansas City Chiefs
QBKC
Patrick Mahomes
EPA / dropback
+0.15
CPOE
+1.6
Pass yards
1,795
TD–INT
12-4
RBKC
Kenneth Walker III
Carries
141
Rush yards
770
EPA / carry
+0.07
Success
44.7%
RBKC
Emmett Johnson
Carries
20
Rush yards
77
EPA / carry
−0.05
Success
45.0%
TEKC
Travis Kelce
Targets
42
Rec yards
410
TD
2
EPA / target
+0.52
WRKC
Xavier Worthy
Targets
41
Rec yards
230
TD
1
EPA / target
−0.06
WRKC
Rashee Rice
Targets
25
Rec yards
243
TD
2
EPA / target
+0.26
TEKC
Noah Gray
Targets
16
Rec yards
173
TD
1
EPA / target
+0.64
Atlanta Falcons
QBATL
Michael Penix Jr.
EPA / dropback
0.00
CPOE
−4.3
Pass yards
1,282
TD–INT
9-5
RBATL
Bijan Robinson
Carries
150
Rush yards
780
EPA / carry
−0.03
Success
44.7%
RBATL
Brian Robinson
Carries
53
Rush yards
211
EPA / carry
+0.05
Success
41.5%
WRATL
Drake London
Targets
62
Rec yards
624
TD
1
EPA / target
+0.38
TEATL
Kyle Pitts
Targets
32
Rec yards
197
TD
4
EPA / target
+0.06
WRATL
Jahan Dotson
Targets
30
Rec yards
337
TD
2
EPA / target
−0.18
WRATL
Olamide Zaccheaus
Targets
13
Rec yards
21
TD
0
EPA / target
−0.96

Every rank is among all 32 teams in 2026, through Week 8 (KC has played 7 games, ATL 8). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.