Las Vegas Raiders at Cleveland Browns

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LVRaiders4-4 · away
ATWeek 12Sun Nov 29 · 1:00 PM ET
CLEBrowns5-3 · home
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LV OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

CLE DEFENSEwhat it allows
Overall
+0.041
12th
EPA / play
Even · same rank
−0.020
12thallowed
43.8%
14th
Success rate
Even · 3 places apart
42.4%
11thallowed
Passing
+0.201
7th
Pass EPA / play
Strength on strength · same rank
−0.010
7thallowed
50.6%
7th
Pass success rate
Strength on strength · 3 places apart
41.6%
4thallowed
8.1%
10th
Explosive pass rate
LV offense by 5 places
7.6%
15thallowed
3.6%
3rd
Sack rate
LV offense by 7 places
7.4%
10thmade
Rushing
−0.233
30th
Rush EPA / play
Weakness on weakness · 2 places apart
−0.034
28thallowed
32.1%
32nd
Run success rate
Weakness on weakness · 4 places apart
43.5%
28thallowed
6.1%
32nd
Explosive run rate
Weakness on weakness · same rank
16.3%
32ndallowed
25.1%
31st
Stuff rate
CLE defense by 26 places · clear edge
22.3%
5thmade
Turnovers
8.8%
9th
Turnovers
LV offense by 8 places
11.2%
17thtakeaways
Downs
+0.007
17th
Early downs EPA (1st–2nd)
Even · 2 places apart
+0.015
15thallowed
+0.172
10th
Late downs EPA (3rd–4th)
Even · 4 places apart
−0.125
6thallowed

SHAPE VS SHAPE

LV offense over CLE defense

Explosive pass10th v 15thPass success7th v 4thSacks3rd v 10thTurnovers9th v 17thStuffs31st v 5thRun success32nd v 28thExplosive run32nd v 32nd
  • LV offense
  • CLE defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 3, defense on 1, 3 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the grey ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Las Vegas Raiders
QBLV
Kirk Cousins
EPA / dropback
+0.17
CPOE
−0.4
Pass yards
2,124
TD–INT
19-5
RBLV
Ashton Jeanty
Carries
108
Rush yards
337
EPA / carry
−0.31
Success
31.5%
RBLV
Mike Washington Jr.
Carries
65
Rush yards
278
EPA / carry
−0.11
Success
30.8%
TELV
Brock Bowers
Targets
61
Rec yards
547
TD
5
EPA / target
+0.56
WRLV
Tre Tucker
Targets
48
Rec yards
474
TD
4
EPA / target
+0.43
TELV
Michael Mayer
Targets
43
Rec yards
351
TD
1
EPA / target
+0.26
WRLV
Jalen Nailor
Targets
24
Rec yards
113
TD
1
EPA / target
−0.02
Cleveland Browns
QBCLE
Deshaun Watson
EPA / dropback
−0.01
CPOE
−0.1
Pass yards
1,806
TD–INT
7-3
RBCLE
Quinshon Judkins
Carries
101
Rush yards
342
EPA / carry
−0.22
Success
29.7%
RBCLE
Jaleel McLaughlin
Carries
11
Rush yards
72
EPA / carry
+0.24
Success
54.5%
WRCLE
Denzel Boston
Targets
53
Rec yards
409
TD
3
EPA / target
+0.09
TECLE
Harold Fannin Jr.
Targets
51
Rec yards
411
TD
3
EPA / target
+0.26
WRCLE
KC Concepcion
Targets
49
Rec yards
352
TD
0
EPA / target
+0.21
WRCLE
Jerry Jeudy
Targets
24
Rec yards
171
TD
0
EPA / target
−0.03

Every rank is among all 32 teams in 2026, through Week 8 (LV has played 8 games, CLE 8). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.