Las Vegas Raiders at Kansas City Chiefs

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LVRaiders4-4 · away
ATWeek 18Sun Jan 10 · 1:00 PM ET
KCChiefs5-2 · home
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LV OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

KC DEFENSEwhat it allows
Overall
+0.041
12th
EPA / play
Even · 1 place apart
−0.018
13thallowed
43.8%
14th
Success rate
KC defense by 7 places
41.8%
7thallowed
Passing
+0.201
7th
Pass EPA / play
LV offense by 7 places
+0.064
14thallowed
50.6%
7th
Pass success rate
LV offense by 8 places
46.0%
15thallowed
8.1%
10th
Explosive pass rate
Even · 2 places apart
6.9%
12thallowed
3.6%
3rd
Sack rate
LV offense by 28 places · clear edge
3.6%
31stmade
Rushing
−0.233
30th
Rush EPA / play
KC defense by 20 places · clear edge
−0.152
10thallowed
32.1%
32nd
Run success rate
KC defense by 28 places · clear edge
34.8%
4thallowed
6.1%
32nd
Explosive run rate
KC defense by 24 places · clear edge
9.0%
8thallowed
25.1%
31st
Stuff rate
KC defense by 20 places · clear edge
19.7%
11thmade
Turnovers
8.8%
9th
Turnovers
Even · 1 place apart
13.5%
8thtakeaways
Downs
+0.007
17th
Early downs EPA (1st–2nd)
KC defense by 8 places
−0.048
9thallowed
+0.172
10th
Late downs EPA (3rd–4th)
LV offense by 7 places
+0.049
17thallowed

SHAPE VS SHAPE

LV offense over KC defense

Explosive pass10th v 12thPass success7th v 15thSacks3rd v 31stTurnovers9th v 8thStuffs31st v 11thRun success32nd v 4thExplosive run32nd v 8th
  • LV offense
  • KC defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 2, defense on 3, 2 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Las Vegas Raiders
QBLV
Kirk Cousins
EPA / dropback
+0.17
CPOE
−0.4
Pass yards
2,124
TD–INT
19-5
RBLV
Ashton Jeanty
Carries
108
Rush yards
337
EPA / carry
−0.31
Success
31.5%
RBLV
Mike Washington Jr.
Carries
65
Rush yards
278
EPA / carry
−0.11
Success
30.8%
TELV
Brock Bowers
Targets
61
Rec yards
547
TD
5
EPA / target
+0.56
WRLV
Tre Tucker
Targets
48
Rec yards
474
TD
4
EPA / target
+0.43
TELV
Michael Mayer
Targets
43
Rec yards
351
TD
1
EPA / target
+0.26
WRLV
Jalen Nailor
Targets
24
Rec yards
113
TD
1
EPA / target
−0.02
Kansas City Chiefs
QBKC
Patrick Mahomes
EPA / dropback
+0.15
CPOE
+1.6
Pass yards
1,795
TD–INT
12-4
RBKC
Kenneth Walker III
Carries
141
Rush yards
770
EPA / carry
+0.07
Success
44.7%
RBKC
Emmett Johnson
Carries
20
Rush yards
77
EPA / carry
−0.05
Success
45.0%
TEKC
Travis Kelce
Targets
42
Rec yards
410
TD
2
EPA / target
+0.52
WRKC
Xavier Worthy
Targets
41
Rec yards
230
TD
1
EPA / target
−0.06
WRKC
Rashee Rice
Targets
25
Rec yards
243
TD
2
EPA / target
+0.26
TEKC
Noah Gray
Targets
16
Rec yards
173
TD
1
EPA / target
+0.64

Every rank is among all 32 teams in 2026, through Week 8 (LV has played 8 games, KC 7). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.