New Orleans Saints at Carolina Panthers

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NOSaints2-5 · away
ATWeek 14Sun Dec 13 · 1:00 PM ET
CARPanthers3-4 · home
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NO OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

CAR DEFENSEwhat it allows
Overall
−0.030
22nd
EPA / play
Even · 3 places apart
+0.033
19thallowed
41.9%
23rd
Success rate
Even · 3 places apart
44.4%
20thallowed
Passing
+0.038
21st
Pass EPA / play
Even · 3 places apart
+0.089
18thallowed
46.8%
16th
Pass success rate
NO offense by 6 places
47.2%
22ndallowed
5.7%
27th
Explosive pass rate
CAR defense by 24 places · clear edge
4.2%
3rdallowed
5.2%
10th
Sack rate
NO offense by 19 places · clear edge
4.4%
29thmade
Rushing
−0.162
24th
Rush EPA / play
Even · 1 place apart
−0.051
25thallowed
32.5%
30th
Run success rate
CAR defense by 15 places · clear edge
40.3%
15thallowed
7.4%
29th
Explosive run rate
CAR defense by 7 places
12.0%
22ndallowed
20.0%
23rd
Stuff rate
Even · 3 places apart
15.2%
26thmade
Turnovers
17.3%
30th
Turnovers
CAR defense by 18 places · clear edge
12.2%
12thtakeaways
Downs
−0.102
28th
Early downs EPA (1st–2nd)
Weakness on weakness · 3 places apart
+0.050
25thallowed
+0.186
8th
Late downs EPA (3rd–4th)
Even · 4 places apart
−0.034
12thallowed

SHAPE VS SHAPE

NO offense over CAR defense

Explosive pass27th v 3rdPass success16th v 22ndSacks10th v 29thTurnovers30th v 12thStuffs23rd v 26thRun success30th v 15thExplosive run29th v 22nd
  • NO offense
  • CAR defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 2, defense on 4, 1 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the grey ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

New Orleans Saints
QBNO
Tyler Shough
EPA / dropback
+0.03
CPOE
−0.1
Pass yards
1,721
TD–INT
13-6
RBNO
Kendre Miller
Carries
57
Rush yards
159
EPA / carry
−0.29
Success
24.6%
RBNO
Alvin Kamara
Carries
41
Rush yards
125
EPA / carry
−0.14
Success
26.8%
WRNO
Chris Olave
Targets
71
Rec yards
636
TD
2
EPA / target
+0.53
WRNO
Devaughn Vele
Targets
48
Rec yards
348
TD
3
EPA / target
+0.46
TENO
Juwan Johnson
Targets
37
Rec yards
255
TD
3
EPA / target
+0.20
WRNO
Bryce Lance
Targets
22
Rec yards
78
TD
1
EPA / target
−0.55
Carolina Panthers
QBCAR
Bryce Young
EPA / dropback
+0.06
CPOE
−0.2
Pass yards
1,921
TD–INT
13-5
RBCAR
Chuba Hubbard
Carries
118
Rush yards
540
EPA / carry
+0.07
Success
46.6%
RBCAR
AJ Dillon
Carries
17
Rush yards
43
EPA / carry
−0.56
Success
23.5%
WRCAR
Tetairoa McMillan
Targets
65
Rec yards
569
TD
2
EPA / target
+0.36
WRCAR
Jalen Coker
Targets
44
Rec yards
363
TD
3
EPA / target
+0.19
TECAR
Darren Waller
Targets
25
Rec yards
209
TD
3
EPA / target
+0.34
TECAR
Tommy Tremble
Targets
24
Rec yards
155
TD
2
EPA / target
+0.18

Every rank is among all 32 teams in 2026, through Week 8 (NO has played 7 games, CAR 7). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.