New York Giants at Detroit Lions

← This week’s matchups
NYGGiants4-2-1 · away
ATWeek 16Mon Dec 28 · 8:15 PM ET
DETLions5-2 · home
Share this matchup
Open share card →
NYG OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

DET DEFENSEwhat it allows
Overall
+0.028
14th
EPA / play
NYG offense by 16 places · clear edge
+0.122
30thallowed
43.0%
17th
Success rate
NYG offense by 8 places
46.1%
25thallowed
Passing
+0.114
14th
Pass EPA / play
NYG offense by 15 places · clear edge
+0.216
29thallowed
46.8%
17th
Pass success rate
NYG offense by 11 places
50.0%
28thallowed
7.8%
14th
Explosive pass rate
NYG offense by 16 places · clear edge
9.4%
30thallowed
8.0%
25th
Sack rate
DET defense by 17 places · clear edge
7.7%
8thmade
Rushing
−0.096
17th
Rush EPA / play
Even · same rank
−0.096
17thallowed
37.6%
21st
Run success rate
DET defense by 11 places
37.2%
10thallowed
8.6%
25th
Explosive run rate
Weakness on weakness · 3 places apart
14.2%
28thallowed
15.5%
7th
Stuff rate
NYG offense by 11 places
17.2%
18thmade
Turnovers
13.8%
23rd
Turnovers
Even · 1 place apart
9.3%
24thtakeaways
Downs
−0.020
20th
Early downs EPA (1st–2nd)
NYG offense by 6 places
+0.053
26thallowed
+0.189
7th
Late downs EPA (3rd–4th)
NYG offense by 24 places · clear edge
+0.353
31stallowed

SHAPE VS SHAPE

NYG offense over DET defense

Explosive pass14th v 30thPass success17th v 28thSacks25th v 8thTurnovers23rd v 24thStuffs7th v 18thRun success21st v 10thExplosive run25th v 28th
  • NYG offense
  • DET defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 3, defense on 2, 2 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

New York Giants
QBNYG
Jameis Winston
EPA / dropback
−0.08
CPOE
−7.5
Pass yards
957
TD–INT
7-5
RBNYG
Cam Skattebo
Carries
98
Rush yards
418
EPA / carry
−0.11
Success
36.7%
RBNYG
Najee Harris
Carries
31
Rush yards
99
EPA / carry
−0.40
Success
22.6%
WRNYG
Malik Nabers
Targets
70
Rec yards
605
TD
2
EPA / target
+0.25
TENYG
Isaiah Likely
Targets
63
Rec yards
395
TD
5
EPA / target
+0.21
WRNYG
Malachi Fields
Targets
30
Rec yards
248
TD
1
EPA / target
+0.16
WRNYG
Darnell Mooney
Targets
22
Rec yards
113
TD
0
EPA / target
−0.03
Detroit Lions
QBDET
Jared Goff
EPA / dropback
+0.24
CPOE
+1.1
Pass yards
1,964
TD–INT
15-1
RBDET
Jahmyr Gibbs
Carries
157
Rush yards
773
EPA / carry
−0.02
Success
49.0%
RBDET
Sione Vaki
Carries
27
Rush yards
121
EPA / carry
−0.10
Success
40.7%
WRDET
Amon-Ra St. Brown
Targets
76
Rec yards
571
TD
5
EPA / target
+0.31
WRDET
Jameson Williams
Targets
44
Rec yards
437
TD
5
EPA / target
+0.54
TEDET
Sam LaPorta
Targets
44
Rec yards
367
TD
3
EPA / target
+0.74
WRDET
Isaac TeSlaa
Targets
21
Rec yards
197
TD
0
EPA / target
+0.37

Every rank is among all 32 teams in 2026, through Week 8 (NYG has played 7 games, DET 7). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.