Philadelphia Eagles at Dallas Cowboys

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PHIEagles2-6 · away
ATWeek 12Thu Nov 26 · 4:30 PM ET
DALCowboys3-5 · home
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PHI OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

DAL DEFENSEwhat it allows
Overall
−0.096
30th
EPA / play
Weakness on weakness · 2 places apart
+0.133
32ndallowed
37.7%
31st
Success rate
Weakness on weakness · 3 places apart
46.6%
28thallowed
Passing
−0.069
27th
Pass EPA / play
Weakness on weakness · 3 places apart
+0.239
30thallowed
38.6%
31st
Pass success rate
Weakness on weakness · 2 places apart
50.6%
29thallowed
4.0%
32nd
Explosive pass rate
DAL defense by 9 places
8.4%
23rdallowed
7.9%
24th
Sack rate
Even · 1 place apart
5.4%
25thmade
Rushing
−0.145
23rd
Rush EPA / play
PHI offense by 7 places
−0.020
30thallowed
36.2%
24th
Run success rate
DAL defense by 6 places
40.7%
18thallowed
7.3%
30th
Explosive run rate
DAL defense by 6 places
12.7%
24thallowed
26.0%
32nd
Stuff rate
Weakness on weakness · 4 places apart
14.9%
28thmade
Turnovers
9.4%
14th
Turnovers
PHI offense by 16 places · clear edge
7.3%
30thtakeaways
Downs
−0.103
29th
Early downs EPA (1st–2nd)
Weakness on weakness · 1 place apart
+0.082
28thallowed
−0.077
20th
Late downs EPA (3rd–4th)
PHI offense by 10 places
+0.309
30thallowed

SHAPE VS SHAPE

PHI offense over DAL defense

Explosive pass32nd v 23rdPass success31st v 29thSacks24th v 25thTurnovers14th v 30thStuffs32nd v 28thRun success24th v 18thExplosive run30th v 24th
  • PHI offense
  • DAL defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 1, defense on 3, 3 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Philadelphia Eagles
QBPHI
Jalen Hurts
EPA / dropback
−0.05
CPOE
−2.2
Pass yards
933
TD–INT
8-3
RBPHI
Saquon Barkley
Carries
56
Rush yards
274
EPA / carry
+0.02
Success
39.3%
RBPHI
Dameon Pierce
Carries
37
Rush yards
96
EPA / carry
−0.16
Success
37.8%
WRPHI
Makai Lemon
Targets
45
Rec yards
251
TD
1
EPA / target
+0.07
WRPHI
DeVonta Smith
Targets
41
Rec yards
310
TD
2
EPA / target
+0.02
TEPHI
Dallas Goedert
Targets
35
Rec yards
258
TD
2
EPA / target
+0.26
WRPHI
Dontayvion Wicks
Targets
32
Rec yards
284
TD
1
EPA / target
+0.50
Dallas Cowboys
QBDAL
Dak Prescott
EPA / dropback
+0.15
CPOE
+0.2
Pass yards
2,046
TD–INT
14-5
RBDAL
Javonte Williams
Carries
134
Rush yards
528
EPA / carry
+0.01
Success
44.8%
RBDAL
Tyler Goodson
Carries
28
Rush yards
86
EPA / carry
−0.14
Success
39.3%
WRDAL
CeeDee Lamb
Targets
92
Rec yards
709
TD
6
EPA / target
+0.35
WRDAL
George Pickens
Targets
62
Rec yards
533
TD
2
EPA / target
+0.41
WRDAL
Ryan Flournoy
Targets
44
Rec yards
342
TD
2
EPA / target
+0.36
TEDAL
Jake Ferguson
Targets
25
Rec yards
115
TD
3
EPA / target
−0.27

Every rank is among all 32 teams in 2026, through Week 8 (PHI has played 8 games, DAL 8). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.