Philadelphia Eagles at Jacksonville Jaguars

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PHIEagles2-2 · away
ATWeek 5Sun Oct 11 · 9:30 AM ET
JAXJaguars3-1 · home
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PHI OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

JAX DEFENSEwhat it allows
Overall
−0.110
30th
EPA / play
JAX defense by 24 places · clear edge
−0.063
6thallowed
36.7%
30th
Success rate
JAX defense by 15 places · clear edge
43.4%
15thallowed
Passing
−0.084
26th
Pass EPA / play
JAX defense by 20 places · clear edge
−0.023
6thallowed
38.2%
30th
Pass success rate
JAX defense by 11 places
47.6%
19thallowed
5.6%
28th
Explosive pass rate
Weakness on weakness · 3 places apart
9.5%
25thallowed
9.4%
29th
Sack rate
JAX defense by 16 places · clear edge
6.8%
13thmade
Rushing
−0.149
20th
Rush EPA / play
JAX defense by 13 places · clear edge
−0.147
7thallowed
34.4%
25th
Run success rate
JAX defense by 20 places · clear edge
34.6%
5thallowed
9.4%
21st
Explosive run rate
JAX defense by 18 places · clear edge
6.2%
3rdallowed
22.2%
28th
Stuff rate
JAX defense by 6 places
15.0%
22ndmade
Turnovers
11.9%
T-17th
Turnovers
JAX defense by 16 places · clear edge
21.6%
1sttakeaways
Downs
−0.048
22nd
Early downs EPA (1st–2nd)
JAX defense by 5 places
+0.001
17thallowed
−0.289
30th
Late downs EPA (3rd–4th)
JAX defense by 25 places · clear edge
−0.313
5thallowed

SHAPE VS SHAPE

PHI offense over JAX defense

Explosive pass28th v 25thPass success30th v 19thSacks29th v 13thTurnoversT-17th v 1stStuffs28th v 22ndRun success25th v 5thExplosive run21st v 3rd
  • PHI offense
  • JAX defense
  • ranks 5+ apart
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 0, defense on 6, 1 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Philadelphia Eagles
QBPHI
Jalen Hurts
EPA / dropback
−0.06
CPOE
+1.0
Pass yards
713
TD–INT
7-3
RBPHI
Saquon Barkley
Carries
36
Rush yards
182
EPA / carry
0.00
Success
38.9%
RBPHI
Tank Bigsby
Carries
28
Rush yards
91
EPA / carry
−0.17
Success
35.7%
WRPHI
DeVonta Smith
Targets
27
Rec yards
235
TD
1
EPA / target
+0.05
WRPHI
Dontayvion Wicks
Targets
20
Rec yards
197
TD
1
EPA / target
+0.53
WRPHI
Makai Lemon
Targets
15
Rec yards
65
TD
0
EPA / target
−0.10
WRPHI
Darius Cooper
Targets
10
Rec yards
59
TD
3
EPA / target
+0.24
Jacksonville Jaguars
QBJAX
Trevor Lawrence
EPA / dropback
+0.28
CPOE
+9.5
Pass yards
843
TD–INT
8-2
RBJAX
Bhayshul Tuten
Carries
60
Rush yards
277
EPA / carry
+0.04
Success
46.7%
RBJAX
Chris Rodriguez Jr.
Carries
26
Rush yards
108
EPA / carry
+0.07
Success
42.3%
WRJAX
Parker Washington
Targets
26
Rec yards
228
TD
2
EPA / target
+0.42
TEJAX
Brenton Strange
Targets
18
Rec yards
167
TD
1
EPA / target
+0.30
WRJAX
Jakobi Meyers
Targets
15
Rec yards
165
TD
2
EPA / target
+1.22
WRJAX
Brian Thomas Jr.
Targets
14
Rec yards
105
TD
1
EPA / target
+0.43

Every rank is among all 32 teams in 2026, through Week 5 (PHI has played 4 games, JAX 4). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.