Tennessee Titans at Dallas Cowboys

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TENTitans1-7 · away
ATWeek 11Sun Nov 22 · 1:00 PM ET
DALCowboys3-5 · home
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TEN OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

DAL DEFENSEwhat it allows
Overall
−0.076
26th
EPA / play
TEN offense by 6 places
+0.133
32ndallowed
42.0%
22nd
Success rate
TEN offense by 6 places
46.6%
28thallowed
Passing
−0.060
26th
Pass EPA / play
Weakness on weakness · 4 places apart
+0.239
30thallowed
43.6%
21st
Pass success rate
TEN offense by 8 places
50.6%
29thallowed
5.4%
29th
Explosive pass rate
DAL defense by 6 places
8.4%
23rdallowed
5.0%
9th
Sack rate
TEN offense by 16 places · clear edge
5.4%
25thmade
Rushing
−0.103
18th
Rush EPA / play
TEN offense by 12 places
−0.020
30thallowed
39.2%
17th
Run success rate
Even · 1 place apart
40.7%
18thallowed
9.7%
20th
Explosive run rate
Even · 4 places apart
12.7%
24thallowed
17.0%
13th
Stuff rate
TEN offense by 15 places · clear edge
14.9%
28thmade
Turnovers
14.5%
26th
Turnovers
Weakness on weakness · 4 places apart
7.3%
30thtakeaways
Downs
−0.090
26th
Early downs EPA (1st–2nd)
Weakness on weakness · 2 places apart
+0.082
28thallowed
−0.058
19th
Late downs EPA (3rd–4th)
TEN offense by 11 places
+0.309
30thallowed

SHAPE VS SHAPE

TEN offense over DAL defense

Explosive pass29th v 23rdPass success21st v 29thSacks9th v 25thTurnovers26th v 30thStuffs13th v 28thRun success17th v 18thExplosive run20th v 24th
  • TEN offense
  • DAL defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 3, defense on 1, 3 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Tennessee Titans
QBTEN
Cam Ward
EPA / dropback
−0.10
CPOE
−0.9
Pass yards
1,483
TD–INT
6-5
RBTEN
Tony Pollard
Carries
133
Rush yards
595
EPA / carry
−0.06
Success
41.4%
RBTEN
Tyjae Spears
Carries
18
Rush yards
66
EPA / carry
−0.35
Success
33.3%
WRTEN
Carnell Tate
Targets
51
Rec yards
413
TD
1
EPA / target
+0.20
WRTEN
Wan'Dale Robinson
Targets
50
Rec yards
262
TD
3
EPA / target
−0.01
WRTEN
Elic Ayomanor
Targets
26
Rec yards
211
TD
1
EPA / target
+0.22
TETEN
Gunnar Helm
Targets
26
Rec yards
160
TD
0
EPA / target
+0.07
Dallas Cowboys
QBDAL
Dak Prescott
EPA / dropback
+0.15
CPOE
+0.2
Pass yards
2,046
TD–INT
14-5
RBDAL
Javonte Williams
Carries
134
Rush yards
528
EPA / carry
+0.01
Success
44.8%
RBDAL
Tyler Goodson
Carries
28
Rush yards
86
EPA / carry
−0.14
Success
39.3%
WRDAL
CeeDee Lamb
Targets
92
Rec yards
709
TD
6
EPA / target
+0.35
WRDAL
George Pickens
Targets
62
Rec yards
533
TD
2
EPA / target
+0.41
WRDAL
Ryan Flournoy
Targets
44
Rec yards
342
TD
2
EPA / target
+0.36
TEDAL
Jake Ferguson
Targets
25
Rec yards
115
TD
3
EPA / target
−0.27

Every rank is among all 32 teams in 2026, through Week 8 (TEN has played 8 games, DAL 8). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.