Washington Commanders at Minnesota Vikings

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WASCommanders2-4-1 · away
ATWeek 16Sun Dec 27 · 1:00 PM ET
MINVikings6-1 · home
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WAS OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

MIN DEFENSEwhat it allows
Overall
−0.003
18th
EPA / play
MIN defense by 17 places · clear edge
−0.191
1stallowed
41.4%
25th
Success rate
MIN defense by 24 places · clear edge
36.0%
1stallowed
Passing
+0.061
19th
Pass EPA / play
MIN defense by 18 places · clear edge
−0.210
1stallowed
42.8%
25th
Pass success rate
MIN defense by 24 places · clear edge
37.1%
1stallowed
7.2%
17th
Explosive pass rate
MIN defense by 11 places
5.3%
6thallowed
6.5%
17th
Sack rate
MIN defense by 16 places · clear edge
11.0%
1stmade
Rushing
−0.116
20th
Rush EPA / play
MIN defense by 14 places · clear edge
−0.166
6thallowed
38.8%
18th
Run success rate
MIN defense by 15 places · clear edge
34.4%
3rdallowed
12.1%
12th
Explosive run rate
WAS offense by 15 places · clear edge
13.3%
27thallowed
19.3%
20th
Stuff rate
MIN defense by 8 places
18.8%
12thmade
Turnovers
3.8%
1st
Turnovers
Strength on strength · 3 places apart
16.0%
4thtakeaways
Downs
+0.037
13th
Early downs EPA (1st–2nd)
MIN defense by 12 places
−0.145
1stallowed
−0.136
24th
Late downs EPA (3rd–4th)
MIN defense by 20 places · clear edge
−0.323
4thallowed

SHAPE VS SHAPE

WAS offense over MIN defense

Explosive pass17th v 6thPass success25th v 1stSacks17th v 1stTurnovers1st v 4thStuffs20th v 12thRun success18th v 3rdExplosive run12th v 27th
  • WAS offense
  • MIN defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 1, defense on 5, 1 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Washington Commanders
QBWAS
Jayden Daniels
EPA / dropback
+0.12
CPOE
+5.6
Pass yards
976
TD–INT
6-0
RBWAS
Jacory Croskey-Merritt
Carries
67
Rush yards
239
EPA / carry
−0.10
Success
35.8%
RBWAS
Rachaad White
Carries
47
Rush yards
200
EPA / carry
−0.03
Success
42.6%
WRWAS
Stefon Diggs
Targets
44
Rec yards
252
TD
5
EPA / target
+0.23
WRWAS
Antonio Williams
Targets
33
Rec yards
259
TD
1
EPA / target
+0.31
WRWAS
Terry McLaurin
Targets
27
Rec yards
230
TD
1
EPA / target
+0.48
TEWAS
Chig Okonkwo
Targets
24
Rec yards
182
TD
0
EPA / target
+0.06
Minnesota Vikings
QBMIN
Kyler Murray
EPA / dropback
−0.05
CPOE
+2.0
Pass yards
1,022
TD–INT
5-3
RBMIN
Aaron Jones
Carries
110
Rush yards
458
EPA / carry
−0.19
Success
35.5%
RBMIN
Jordan Mason
Carries
38
Rush yards
147
EPA / carry
−0.24
Success
26.3%
WRMIN
Justin Jefferson
Targets
40
Rec yards
335
TD
4
EPA / target
+0.52
TEMIN
T.J. Hockenson
Targets
37
Rec yards
295
TD
3
EPA / target
+0.67
WRMIN
Jordan Addison
Targets
33
Rec yards
249
TD
1
EPA / target
−0.28
WRMIN
Jauan Jennings
Targets
10
Rec yards
54
TD
0
EPA / target
−0.45

Every rank is among all 32 teams in 2026, through Week 8 (WAS has played 7 games, MIN 7). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.