Washington Commanders at Tennessee Titans

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WASCommanders2-4-1 · away
ATWeek 13Sun Dec 6 · 1:00 PM ET
TENTitans1-7 · home
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WAS OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

TEN DEFENSEwhat it allows
Overall
−0.003
18th
EPA / play
WAS offense by 6 places
+0.059
24thallowed
41.4%
25th
Success rate
Weakness on weakness · 1 place apart
46.3%
26thallowed
Passing
+0.061
19th
Pass EPA / play
WAS offense by 8 places
+0.174
27thallowed
42.8%
25th
Pass success rate
WAS offense by 6 places
51.6%
31stallowed
7.2%
17th
Explosive pass rate
WAS offense by 14 places · clear edge
9.4%
31stallowed
6.5%
17th
Sack rate
Even · 2 places apart
6.8%
15thmade
Rushing
−0.116
20th
Rush EPA / play
TEN defense by 6 places
−0.097
14thallowed
38.8%
18th
Run success rate
TEN defense by 5 places
39.1%
13thallowed
12.1%
12th
Explosive run rate
Even · 2 places apart
10.2%
14thallowed
19.3%
20th
Stuff rate
TEN defense by 5 places
18.3%
15thmade
Turnovers
3.8%
1st
Turnovers
WAS offense by 9 places
12.5%
T-10thtakeaways
Downs
+0.037
13th
Early downs EPA (1st–2nd)
WAS offense by 10 places
+0.036
23rdallowed
−0.136
24th
Late downs EPA (3rd–4th)
Even · 2 places apart
+0.154
26thallowed

SHAPE VS SHAPE

WAS offense over TEN defense

Explosive pass17th v 31stPass success25th v 31stSacks17th v 15thTurnovers1st v T-10thStuffs20th v 15thRun success18th v 13thExplosive run12th v 14th
  • WAS offense
  • TEN defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 3, defense on 2, 2 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Washington Commanders
QBWAS
Jayden Daniels
EPA / dropback
+0.12
CPOE
+5.6
Pass yards
976
TD–INT
6-0
RBWAS
Jacory Croskey-Merritt
Carries
67
Rush yards
239
EPA / carry
−0.10
Success
35.8%
RBWAS
Rachaad White
Carries
47
Rush yards
200
EPA / carry
−0.03
Success
42.6%
WRWAS
Stefon Diggs
Targets
44
Rec yards
252
TD
5
EPA / target
+0.23
WRWAS
Antonio Williams
Targets
33
Rec yards
259
TD
1
EPA / target
+0.31
WRWAS
Terry McLaurin
Targets
27
Rec yards
230
TD
1
EPA / target
+0.48
TEWAS
Chig Okonkwo
Targets
24
Rec yards
182
TD
0
EPA / target
+0.06
Tennessee Titans
QBTEN
Cam Ward
EPA / dropback
−0.10
CPOE
−0.9
Pass yards
1,483
TD–INT
6-5
RBTEN
Tony Pollard
Carries
133
Rush yards
595
EPA / carry
−0.06
Success
41.4%
RBTEN
Tyjae Spears
Carries
18
Rush yards
66
EPA / carry
−0.35
Success
33.3%
WRTEN
Carnell Tate
Targets
51
Rec yards
413
TD
1
EPA / target
+0.20
WRTEN
Wan'Dale Robinson
Targets
50
Rec yards
262
TD
3
EPA / target
−0.01
WRTEN
Elic Ayomanor
Targets
26
Rec yards
211
TD
1
EPA / target
+0.22
TETEN
Gunnar Helm
Targets
26
Rec yards
160
TD
0
EPA / target
+0.07

Every rank is among all 32 teams in 2026, through Week 8 (WAS has played 7 games, TEN 8). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.